Showing posts with label Sonic. Show all posts
Showing posts with label Sonic. Show all posts

Wednesday, 14 October 2020

Minecrafting

My son loves Minecraft

During this pandemic, we had extended periods of time when it was not possible to leave the house nor do any activities outside, so I went to videogames, because I like them and they work great to pass the time at home.

The idea was good, and I managed to spend most of April doing an indoors activity that me and my son enjoyed without getting too nervous about meeting friends and going out. For sure it's not good to do this all the time, but during this period it was nice to do so.

With my son I've played together some games. When he was little he was obsessed with helicopters, so I played Just Cause 2 without being violent, just grabbing vehicles, and he liked that. This moved later to Sonic 4, which was probably the first one where he actually played, with the 2 players mode in part 2. This made him interested in other Sonics and other platformers like Cuphead, and well, we just kept trying different ones and different options.

In this way he has learned how to use the basic controllers, plus it has always been a nice bonding activity. I love video games and it's fun to introduce some of them to him and to try new ones together, when they're age-appropriate. For example, I think Nintendo is over-hyped because they tend to repeat themselves way too much and this pathological need to fit their same famous characters with same plot (rescue the princess) everywhere is detrimental, but it's true that their games are rather good for children. Getting the switch has allowed us to play great games, like Luigi's Mansion (that's a good example of detrimental, the game is great but King Boo as the ultimate bad guy really kills the scary but child-appropriate tones because Boos are too cartoonish), Towerfall or Untitled Goose Game.

However, for a while now he has asked to play Minecraft after trying it  a few times as a demo I had on the Xbox. And since I was curious as well, it was cheap, and we were confined, I ended up buying it.

And minecraft is great.

First, while there is combat, this is optional: You can pass the time in creative mode where you cannot die or be attacked, and in this way you have a relaxed atmosphere that allowed him to understand the usual control setting of camera/movement using both joysticks. In other games there was too much action or they required too much fine control right away of this mechanic for him to learn without getting frustrated, but in Minecraft you're allowed time.

Then, the game itself is incredibly detailed. The graphics are what they are, but this allows for a game engine that focus on functionalities rather than in showing off. And by doing that, the game offers a lot of items and different uses you can make of them. It's impressive how can you make castles, rollercoasters, traps, automatic processes and more complex stuff, like basically functional siege cannons,  RAM memories or even basic computers.

The game itself has no point whatsoever, but letting you create and move around freely gives you the tools to let your imagination create your own objectives: Building a house. Then building a tower. Then building something more complex, and so on, and so on, and in this way it stimulates a lot of creativity.

Basically, Minecraft is a computerized Lego with infinite pieces, so of course it stimulates creativity and it's quite addictive. And this made me also try, on my own, the survival mode. This is a bit too hard for him still, he prefers to be able to create things at will even if sometimes activates survival on creative worlds, but it's still interesting.

Survival mode is not that hard, but it forces you to create a home and slowly build things up from there. Very early on you realize you will need a lot of iron, so you start mining, and then you want to improve things, make a better home and a better mine, create new equipment, personalize things, and so on. It's also quite addictive and fun, even if there's no purpose either and you're just passing the time and trying to go a bit deeper and achieving an easily sustainable situation. 

The way he plays sometimes can be quite, just repeating actions or spawning lots of mobs, but he also creates more complex things like houses connected to rollercoasters, fish tanks, tunnels, structures, traps, etc., and it's quite cool to see what he thinks and makes, some of them are quite complex and cool. 
 
If the original game is not enough, they sell extra worlds that offer retexturing, new fucnionalities, new models, etc. You have to pay for most of them, but some of them are quite original and give new opportunities to create new things or play with a new concept. 

Overall it has been a great finding and it's really cool to have an infinte lego-like world to explore our creativity.

Monday, 2 July 2012

Music in games

I'm going to discuss the plots of some games, so be aware that I will post some mild (very mild) spoilers in this post. Here we go.

In Mass Effect 3, there are key moments in the plot where you accomplish something really big. Like the genophage cure and the end of the geth-quarian war. And in these moments the music makes you feel again the wonder of the universe with this simple theme from the first game, Vigil. This music is a reminder of the feelings I got playing the first game, when you have a universe to discover, everything is new, and the great scenery impresses you.

The Mass Effect saga understands quite well the importance of good music when creating a story. Plenty of times I feel that the right theme can create emotions and associate states of mind with characters or scenes. I'm not a big fan of certain typical action movies, and therefore sometimes certain music doesn't even register in my brain as something special. For example, in the first Mass Effect game when you become a spectre there is some intense music I could not care less about. However, some games add... something. This something is hard to describe, I can only refer to it as music that connects with you. Sometimes it's energetic, sometimes it's sad and tragic, sometimes it's a soppy love song, but in all the cases that music reaches you deeply, and affects you. I'll put some examples I have from my gaming life. We'll start with a very old one^^:

Sonic 2: Mystic Cave Zone: Sonic 2 is one of the first games I had with my first console, the mega drive. It was a really addictive and fun game, but it had some difficult moments. One of the first stages that spikes the difficulty quite a bit, in my opinion, was Mystic Cave. The earlier stages were not easy, but this one was full of nasty traps, places where you got squashed, enemies that were following you through walls, spikes...and the infamous pit of death, that was inescapable even when you were invincible, so you had to wait to lose your invincibility to properly die and start again. To add to the feeling, we got this music on this stage. You can clearly hear the evilness of the stage, mixed with the feeling that it's laughing at you. It's really awesome.

Soleil: Boss Music:  Since I had the mega drive I didn't play Zelda games...but instead we got this game, Soleil (I think it has a different name depending on the country). I enjoyed it a lot. The plot was really nice and kid-friendly, while having some depth to it. But from time to time, there was some boss fights. The easy ones had special music, but nothing spectacular. And then you fought the big ones, epic fights against powerful creatures, and you got this music, which pumped you up a lot. You had to destroy them, it was urgent, and you had to keep moving and attacking faster and faster...

Command & Conquer: Red Alert: Hell's March: Once I had my first computer, my uncle let me borrow one cd of the first Command & Conquer. It was awesome, and I loved the game. It's true that the game was pretty broken, and both sides had weapons that could destroy you in a matter of minutes even if you had prepared defences, but that was part of the fun^^. After this first game, came C&C: Red Alert. It was still addictive while being a little more balanced, and it came with this music in the intro and during the game. It really motivated me^^.

Final Fantasy VII: Aerith's Theme: Final Fantasies should get a special mention by the number of amazing songs they have, and most of them achieved that something special that I was commenting at the beginning. Whatever you may say about the games, the story they tell is usually quite polished, and the music fits perfectly. In this case I talk about this particular song because of the emotional impact it had. You hear it several times during the game, but the crucial moment, of course, is when Aerith dies. It was traumatizing, after so many hours invested in the game, knowing the characters, one of them died. And then a battle ensues with this music as the background. In one of my replays I went to the bother of getting the ommnislash in disc 1 only to use it against that boss and one-hit the bastard....

Final Fantasy VIII: The Castle: Here again it's hard to pick a song for this game. I didn't select Eyes On Me as the main example because it's a well known song, but the way this song is used is really devastating: The first time it sounds with lyrics, you just rescued Rinoa from a cold death in space. This whole moment is extremely tense, because since Aerith died  in the last game I was not confident Rinoa would survive this one. After several cinematics, lots of text and time with oppressive, minimalistic music, when she's alive, you got an airship and everything is ok, this music sounds and it's a really happy moment. This is repeated in the end: You are lost in time, remembering things that happened without being able to focus on Rinoa, as if something is wrong and does not fit. The images speed up, in a sickening way, and then you get an image of her dying in space, as if you didn't save her, with a single feather on a white floor. I thought for a second they would end it like this (it would have been cruel, but it would have been amazing: The whole time after space you were in some fantasy world, completely broken, and you just now managed to remember what happened: Fade to black, and the end...). And then Eyes on me start playing again, making everything right, and continuing to an amazing ending song, that finishes in a high point, as an example of how to do happy endings correctly, implicating the player in all of it while keeping the tension until the very end. And well, after this long rant...The Castle song is the song of the final dungeon. You arrive to a haunted castle, and this cheerful music starts to play....and then, the organ enters the scene, showing you're in a proper haunted castle, full of tricks, corners, mysteries and secret passages. It creates an eerie atmosphere, and makes this section one of my favourites.

Metal Gear Solid: The Best Is Yet To Come: The first modern Metal Gear is an incredible game: With the graphics of the time, it makes you feel you're in some kind of realistic movie, and I recall it as if the squared graphics were actors shown in HD. The gampeplay is based on stealth and combat while the story punches you at every opportunity with the message "War is REALLY bad", without becoming tiresome or overly dramatic. This song, which appears in some key moments in the game, makes you feel the isolation and the cold in Alaska, mixed with the hopelessness of war, punctuated with some hope once it becomes a little bit more cheerful.

Halo: Mjolnir Mix: I didn't play many different games during a long period of time after the first playstation, and I concentrated more on PC games (Lineage 2). When I re-encountered console games, the first one I played was Halo, and I really loved it. It had simple mechanics, a good story and great gameplay. And the music was excellent as well, guiding the story and making battles so much more epic. The key here, I believe, is that it does not use your typical action music. It adds more...well, weird instruments and sounds, more "futuristic", combined with traditional instruments. It manages to repeat what I commented at the beginning, this feeling of wonder towards the universe and the futuristic places that you're visiting, but this time more action-oriented.  In the 3rd game, even if the campaign itself is pretty short, the music and the story combine to make playing it an incredible experience.

Well, there's more games that could appear on the list, of course, but these games and musics left quite an impression on me^^.