Showing posts with label Halo. Show all posts
Showing posts with label Halo. Show all posts

Thursday, 8 December 2016

We need stranger stories

I've been living in Gangneung for a bit over 2 weeks now. My apartment is furnished and I'm getting used to live here, and so far it's quite good^^.

Warning: Geeky post ahead, and spoilers for Halo 5.

When I came here, I brought with me a new xbox one that I bought. Since I'm alone, I thought I may have a chance to play a bit, and indeed I have played. Since games are expensive, I currently only have 2 games, one that came with the console and another one. I will bring some of my old xbox 360 games with me soon, and I will be able to play those as well, but for the moment it's quite enough.

The two games are Battlefield 1 (it came with the console) and Halo 5.

I've been a fan of Halo since I discovered it, and I made other posts about it. I think it's a game that combines fun gameplay with story and ambientation (music, scenery) that makes you want to continue playing and advance. It is impressive, epic, dramatic, and also fun. When Bungie stopped developing them it was a big drama, but after playing Halo 4, I saw that the new dedicated department that has the task of continuing with the games was dedicated and similar enough to continue with the original feeling and making an interesting plot.

Halo 4 had some confusing plot elements, but I continued to like it. So, I started Halo 5 with the expectation to be similarly good. And I was not disappointed, I'm enjoying it greatly. After such a long time without playing a Halo, it was like riding a bike or driving a car...all these gestures, movements, actions and possibilities that were new but familiar, that my reflexes learned again by just remembering them.  That was pretty awesome...and the music and atmosphere were still great, epic and strange, maintaining the sci-fi feeling some stories do not manage to achieve.. .


However, there were 2 tings that annoyed me a bit. First one was one new playable character, called Locke. The game changes perspective between him and Master Chief.

In a world full of bland space marines, this character manages to outbland most of them. He's not interesting, he's not dramatic, he does not transmit empathy nor makes me care for him at all. Master Chief, even being pretty bland, has a huge amount of very subtle registers, and a clear inner world that seems interesting. I did not detect any such thing in Locke. He's like your typical "I follow orders" type of military main character,

Also, you're playing in a team with another character voiced by Nathan Fillion, with his looks and part of his tone and characteristic humour. I would much rather play as him, really...no comparison whatsoever....his character is interesting. The one you play, not really.

The second thing is that in this game Cortana is labelled and acts as the bad guy (or girl, or AI). First of all, the most interesting thing in all Halos is Cortana, period. Other characters just do not reach her level at all. Her sarcasm, funny comments, usefulness, depth, etc....cannot really compare with the others. Second, her turning evil is just managing to get to immortality (she was created with an arbitrarily short expiration date) and trying to establish some system to stop people form killing each other constantly. In a world where 2 games ago several species where about to be wiped out because of conflict and war, that seems quite a sensible move, really. I don't see why this is supposed to be bad...Sure, there's the eternal discussion about dictatorships and liberties and all that....but, again, we're taking about a world setting where intergalactic wars are glassing planets and entire colonies get exterminated....and where the guys that are saying "this is bad, she cannot have this control" are the ones that are sent by their bosses and superiors to kill and conquer without much question...hell, the "main character" seems to be a guy that was sent in purely assassination missions ....I mean, the feeling I get is that if it was the human species achieving this power, the game would paint it positively (take Mass Effect's example).

This made me think that I'm a little tired about stories where the omniscient creature is labelled evil when they try to tell humans to stop killing each other or else...plenty of times we get situations where the humans are being forced to be pacific, and this is presented as reducing our liberties....I believe here there's heavy influence from USA's second amendment craziness and the fact that plenty of these stories are made by people in the USA or based in USA's movies and so on... in general, I have repeated this before, but we need to stop focusing on humans when telling sci-fi or fantasy stories....we tend to put the humans as the main characters, and this is the same as putting male bland military protagonists...I don't know at which point someone decided that male guys are the main market for all this fiction and they cannot relate to people unless they're also male and manly....and human, when we add fantasy to the plot...and we need to get rid of this preconceptions.

Stories need to be weirder, more open, more diverse, and take risks, take new stances and original paths. For example, whatever happens in Halo 6, I would love for Cortana to win, and to see that the new results was actually pretty nice. This would be a nice plot twist, something out of the norm, and something to remove humans from the protagonist and ruler point of a sci-fi story with so much more potential than what stupid military space marines offer...


Friday, 8 March 2013

The Halo Games

These days I've finished Halo:Reach. This is the last Halo game made by Bungie, although not the last in the series (that would be Halo 4). Spoilers ahead if you haven't played any Halo games.

I left it for last because I understood that it was not as good as the previous ones. This is kind of true, but still is a pretty awesome game. The graphics are better than previous versions, and the world feels quite richer, with heavily populated areas, cities, bases, etc. I'd say its weak parts are the characters. I didn't manage to connect with them much.

As Yahtzee explained in his review, a team called "Noble Team" is clearly competing to see who is more selfless and caring, and performs a better sacrifice. The only two characters that had some slight development, in my opinion, were Jorge (the first guy to die) and the female researcher(don't remember her exact name) that acts as the usual crazy scientist (usual, but interesting). The rest were quite...bland.

It didn't help that there were moments where the IA of the other characters made them look while 2 huge hunters were playing tennis with my character's corpse....that cannot be helped I guess, otherwise you wouldn't have a challenge (since the other team members are kind of immortal unless killed by the plot), but when all characters are supposed to be super-soldiers, it doesn't quite fit....

Anyway, the game is still good and fun to play. However, I liked more the other Halo games, including 4 (and I'm not counting Halo Wars among them).

Halo games got me addicted some time ago after one friend from university, Alex Urbano, introduced me to them. They have something special. The main character, even if he's not talkative and it may appear rather bland as well, has a certain sense of humor, maybe like stereotypical action heroes, but that puts more personality than all the Gears of War characters combined. Together with the second main character, the AI Cortana, it makes the game much more fun. They interact like some kind of couple, and they kind of are a couple, in their weird way.

The main games always have a feeling of greatness, of something epic going on. I think the music has a great influence on that, I already commented in other posts that it's awesome, transmitting the action of the game together with the awe of discovering new planets and technology. By the 3rd game, it even adds a melancholic touch, and the feeling that it's the end of the world.  But it's not only the music...the graphics and the areas also give a special imprint. Instead of gritty realism, in these games everything is shiny, colorful, well illuminated (unless the are is supposed to be dark, of course). The different places are usually beautiful, in their modernity or their impossibility (a world in the shape of a ring, a huge structure with floating parts, an underground area that goes kilometers deep, etc.)

ODST, probably the weirdest game of the group, it's really great in making a simpler plot with new characters interesting. It centres more on the exploration of the city, and uses quite well the feeling of being completely alone, surrounded by enemies, trying to get help and get an idea of what has happened while you were unconscious.

It also has Malcolm Reynolds in it as the squad's leader, which is always a plus^^. 

The gameplay for all Halos  is quite simple,you need to explore different regions, gather useful weapons and kill everything to advance. In some exceptions, you can just try to run through enemy territories very fast. When you get hit, your shields take the damage. When you're out of shields, sometimes you have a life bar and sometimes health regeneration, but the effect is the same: Enough hits without shields, and you die. If you wait without getting hit again, shields recharge.

If you play in a difficulty harder than normal, the games are actually pretty hard. It's not easy to get out of places were you're heavily outnumbered and outflanked. Usually there will always be  a group of small enemies together with a couple of big ones. The small ones are not a big danger by themselves, but they interrupt you if you try to concentrate on the big ones, and their added attack can easily kill you if you don't find some cover.

In these harder difficulties, an important part of gameplay is actually something closer to survival-horror style games, where you scavenge for ammunition, and where it's important to not miss and waste resources. Lots of times you need to use the normal rifle instead of the big huge laser, since no matter how good you are with the laser, in the end it can only kill 6 enemies before you need another weapon.

In the end, you learn to use whatever is at hand, you learn to use as few shots as possible, you learn how to use grenades....you learn how to play better and better. And it's done nicely together with the advance of the plot.

I'd like to finish talking about Halo 4, the start of a new trilogy created by a Microsoft department dedicated to make more Halo games, while Bungie dedicates itself to other ideas and games.

When you heard such a thing, it sounds like the usual big company crap, where they beat the corpse of any franchise as long as it expels a little bit more of money for them. Probably the managers that decided to do this had that in mind. However, it seems they selected for the job actual Halo fans and ex-members of Bungie.

The result is really great. This game has more plot than any of the older games, and it manages to develop some very interesting secondary characters, apart from giving new dimensions to the usual ones. Sure, there are plenty of things that still don't make much sense, but the care and detail that has been dedicated to it is clear.

There is this example, further in the game, where you meet some old lady scientist, where without saying much, her expression in the game says thousands of things. You're forcing her to get rid of something she is researching. Without saying much, the face shows the regret of wasting hours to throw it away, the regret of not being able to know more, that she doesn't want to do it at all, but she knows that there is no other option to save the station where they are situated. By this simple trick, they develop her into a likeable character, with an inner world.

And then they kill her in a gruesome way. And they manage to motivate you to kill the bastard responsible for this.

This is good storytelling using video games  This is what they can offer. Sure, without good graphics they may have not been able to pull this off, but the idea of the whole scene, of all your efforts  of all her efforts  of the expression and tone of her voice, all that....that's storytelling when it approaches art.

Compare it with the stupid little kid in Mass Effect 3...I could not care less about him. He appeared once, he was a little bit annoying, maybe with reason, but with no nuances. We were supposed to feel bad because he was a kid. But the voice used, the face used, the situation, the dialogue....I could not care less. Specially because they force it on your character, who gets traumatized by it.

In Halo 4, they do nothing like that. They just show an interesting character, and kill it, and they do it in a way that you care...but even that is up to you to choose, in a way.

That shows that this game was made with care and respect, whatever the reason of its origin was. And that's why it's a great game.

Monday, 4 February 2013

Christmas Games

The latest news from home are no surprise (some more corruption has been discovered, affecting the current government, president included), and lately I’ve made too many rants, so let’s talk about games.

 For Christmas, since we were going home, I ordered a large number of games. Here in Adler it’s harder to get games in English or delivered to your house. After coming back, since I didn’t want to do much, I managed to play for a while. This, plus some time playing before going home, has made me discover some really nice games:

 Xcom: 

I started playing this game before Christmas. I understand that this is a remake of an old game, where they tried to keep everything as close as the original as possible, while using the full graphic and sound capabilities that today’s computers can offer. The result is rather impressive, a very addictive game. The mechanic is quite simple: You control the resources of an organization that is trying to fight against an alien invasion. The main way to fight them by sending a small squad of soldiers against them (once they’re outside their UFOs), but you may need to shoot the UFO down sometimes with your own planes. While fighting them, you also need to capture different aliens to research them and improve your equipment. You also need to establish a network to protect countries and detect aliens, and you also manage your base, your constructions and workshops, and your research.

 This is done by having 2 main places where you play. Inside the base is one of them, where you can go to the different sections, order production of equipment or rooms, manage soldiers, manage interceptors, and all that. There is a global map, where you can make time pass. When time passes you complete constructions and research. Also, at random moments, aliens attack, or an UFO appears, or other things happen. That makes you move to the second part of the game, which is the combat. The combat is based on turns. Each turn your soldiers have a certain movement and available actions, and when you cannot do more actions, it’s the alien’s turn.

I’ve always liked strategy games, and turn-based strategy games are a very simple way to implement it, but with its own perks and good parts. In this game it’s very well done, I guess in a similar way as the original, but with 3D graphics and very detailed and personalized units (you can change faces, hair shape and color, armor design, equipment, weapons…). The trick is usually to move slowly, making sure all your units keep guarding each other. However, that’s not as interesting, so plenty of times I just charged ahead until crashing headfirst against groups of aliens. Well, it was not that bad, but always moving a little to keep the guard up slows the game down, so sometimes it was fun to just run to the middle of a mess.

The soldiers can have different specializations: Heavy (with a missile launcher and a heavy machine gun), assault (with skills to get close to the enemies and fight them there, ideally with a shotgun), sniper (to kill from far away), and assist (which is a generic soldier, good for making some damage while healing people around, or guarding places while people move). I really enjoyed playing with assault and sniper soldiers, and if you level them up these two can usually clean rooms in a matter of seconds and without getting damage. The assault in particular, with the ability to shoot people that just happen to walk next to it, it’s rather brutal. It can one-hit almost anything if they’re close enough. The sniper it’s also pretty cool sometimes, when you pull off shots from 5 rooms away, in which the animation following the bullet takes a looong while to reach the target, and it hits. In general, though, you’ll need all of them.

The plot itself is quite simple, as mentioned. You keep getting information about the aliens, while they increase the forces trying to invade it. The end feels rushed, but the point of the game is to slowly get there, and it's not really something that important to see how the plot develops.

I had not played for a while with turn-based strategy games, and it was quite addictive to try one that was so well done. The missions are certainly similar, but there’s always surprises, and new combinations, that you can try. Capturing aliens is quite tricky, but it’s vital for research, and it’s cool to keep gaining powers and skills.

It does get a little repetitive in the end, and while playing there were a couple of bad bugs that forced me to restart to the last saved game. Also, if you save-spam, the game can be quite easy. However, apart from that, I really like this game, and even without the plot, I enjoy doing missions quite a lot.
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Just Cause 2:

This game was game of the year some time ago according to Zero Punctuation. I gave it a try, without having played the first one.

The plot is one of the sorriest excuses I've ever seen: You're dumped (literally, from a helicopter) into an island-country, with the mission to find your mentor and maybe kill him depending on what he's doing. The islands are supposed to be a little third-world country, with a dictator ruling them, factions working against each other for power, and all the climates you can imagine, from snow in the highest mountains, to deserts, to jungle with rivers and lakes.

The way to find out what's going on and advance the plot consist in creating chaos, destroying militar installations and doing missions for the factions against the current government.

This sounds...well, boring. Every time I read the description I was wondering if the game was worth it, really.  I think that Yahtzee has great opinions regarding games, but one of the most important points of his videos is that, well, everybody has different tastes, and even if a game is good it doesn't mean it's good for everybody. So I believe that a game recommended by him it's going to be good, but maybe I personally will find it boring.

Anyway, this game isn't boring, at all. It's really really a lot of fun. Stupid fun. First, the country, made up of islands, it's huge. As in a  30km x 30km area, more or less (and if you walk, it would take around the same time to cross the map as a real person to walk that distance). There's thousands of locations, and you can spend hours just going from one place to another, depending on what you use for moving. That brings us to the second thing, which is that you can use any transport that you see moving around in the game, and you can do so from the start. You can choose to drive cars, motorbikes, tanks, different boats, helicopters and planes, from fighter jets to passenger planes. And apart from that, you can use a parachute any time you want and without any limitations, plus a grappling hook. The end result is that you can move quite fast, grapple yourself to a moving plane, pilot it against a mountain, and jump out of it with your parachute before it explodes, safely landing afterwards. And if you get tired of that, there's the black market chopper that can drop you (again, literally) into any location you have previously discovered.

Physics are frequently ignored, like when a good way to survive a 3km fall is to grapple the floor with your hook, safely landing after going even faster towards the floor. On the other hand, there's quite nice physical concepts, like the option to tie two things with the hook, or the way every transport moves around, quite different from one another.

So, most of the game you play around the island, jumping from place to place, shooting at things, falling from helicopters, tying people to planes and seeing them bounce around, and lots of other quite really funny things.

Actually, in the Zero Punctuation review it's mentioned that "Just Cause" basically can mean "Just because". After playing it, yeah, that's definitely the meaning they wanted it to have, since there's no just cause in the plot (the "just cause" is shoehorned at the end, but it's clear for everybody that it's just an excuse).

All in all, lots of stupid fun, with great graphics, awesome views and scenery, and fun stupid missions where you jump to the roof of moving cars or get grappled to a helicopter while you try to shoot down a rocket.

L.A. Noire:

Just to show, Yahtzee didn't like this game. I have only played a little bit, but I love it. It's basically a C.S.I, the game, set in the 50s. You're a police inspector, and you go to crime scenes, recover clues, and then interrogate people about them, trying to guess if they lie, if they're telling the truth or if they just didn't mention everything they knew. You need to guess these things by their facial expressions and ticks, and you need to prove they're lying by using the clues you've found.

The game has also a city you can patrol around, in GTA style, but I find this part secondary. I feel they put it there, same as with some chase scenes or shootings, to make publishers happy, because a pure "investigation" game would seem too "boring", specially if it's not based in any previous movie or T.V. franchise.

I haven't played much, but so far the different cases I've done were interesting, even if simple, and I really like the interrogation mechanics, were you need to find proofs, and where if you guess incorrectly you may miss whole investigation branches.

Halo 4:

Being a fan of the previous Halos, and after hearing this one was really good, I had to give it a try. I haven't played much yet, but so far it's really good. Well, the usual stuff, but good. I really like that in general, Halo is not trying too hard to be "realistic", and that it also does not use cover systems or anything. You move, and if you find objects were you can hide behind, that's the cover. You need to ration your bullets, and you need to manage your weapons so you don't get stuck into corners with nothing but a little powerless plasma pistol.

The plot is becoming interesting, with weird alien planets and ancient technology. It's true that the covenant are becoming a little repetitive, specially since you're supposed to have defeated them, or allied with the rest, and I was expecting new enemies and weapons (or at least, more new enemies and weapons from the start), but still has this epic feel while making you like the characters involved (unlike Gears of War. I liked the gameplay, but the characters were extremely boring and I didn't feel attached to them at all).

The forerunner areas that remind me of the first Halo endless corridors are a little boring, but so far they keep changing much faster than in the original, where after a while you kept having Deja vu's in each room.

Super Meat Boy: 

This is an indie game, and a very geeky one. It uses references from thousands of older games (the game starts with the Street Fighter 2 stupid intro, only changing the characters and the names used), and the mechanic is quite simple: You move inside a little scenario, avoiding traps, until you reach another character. Everything kills you, and if you die you just start again, without wasting any time in loading or anything.

The levels get harder and harder, and they're stupidly addictive. In the process you gain very fast reflexes, because the slightest mistake kills you and makes you repeat the whole level. There's special bonuses, portals, and if you finish a level fast enough you gain access to an even-harder version of that same level. Once you finish a level, you can see all your tries, simultaneously, including the successful one.

It's a very simple game mechanic, but the game is awesome, with different traps and puzzles. There's lots of details that are very well polished, and the gruesome ways in which you day makes it funny more than frustrating. To that end it also helps that you don;t lose time reloading or anything, and you just go right back to the start to try again, so eventually you learn. Sometimes you can day 6 times in less than 5 seconds, but that's the point. You just try again until you master the level and move on.

To point out why it's funny, your character is a square block of meat that bleeds any time you touch anything (well, it's a piece of meat after all), the character you need to rescue is a square made of bandages, and the evil character that kidnapped her is a foetus floating in a square glass tank with a suit, who likes to troll all other characters all the time, while beating them.

It's highly addictive and highly recommended. But it may take quite a lot of time from you, without you realizing about it....



And that's all for now. I still have plenty of games that we brought back during Christmas  plus some games we already had that I have not tried yet.

I have a big waiting list, and I'll try to slowly get through all of it (and comment about all these nice games in here).

We'll see which one's going to be next...

Monday, 2 July 2012

Music in games

I'm going to discuss the plots of some games, so be aware that I will post some mild (very mild) spoilers in this post. Here we go.

In Mass Effect 3, there are key moments in the plot where you accomplish something really big. Like the genophage cure and the end of the geth-quarian war. And in these moments the music makes you feel again the wonder of the universe with this simple theme from the first game, Vigil. This music is a reminder of the feelings I got playing the first game, when you have a universe to discover, everything is new, and the great scenery impresses you.

The Mass Effect saga understands quite well the importance of good music when creating a story. Plenty of times I feel that the right theme can create emotions and associate states of mind with characters or scenes. I'm not a big fan of certain typical action movies, and therefore sometimes certain music doesn't even register in my brain as something special. For example, in the first Mass Effect game when you become a spectre there is some intense music I could not care less about. However, some games add... something. This something is hard to describe, I can only refer to it as music that connects with you. Sometimes it's energetic, sometimes it's sad and tragic, sometimes it's a soppy love song, but in all the cases that music reaches you deeply, and affects you. I'll put some examples I have from my gaming life. We'll start with a very old one^^:

Sonic 2: Mystic Cave Zone: Sonic 2 is one of the first games I had with my first console, the mega drive. It was a really addictive and fun game, but it had some difficult moments. One of the first stages that spikes the difficulty quite a bit, in my opinion, was Mystic Cave. The earlier stages were not easy, but this one was full of nasty traps, places where you got squashed, enemies that were following you through walls, spikes...and the infamous pit of death, that was inescapable even when you were invincible, so you had to wait to lose your invincibility to properly die and start again. To add to the feeling, we got this music on this stage. You can clearly hear the evilness of the stage, mixed with the feeling that it's laughing at you. It's really awesome.

Soleil: Boss Music:  Since I had the mega drive I didn't play Zelda games...but instead we got this game, Soleil (I think it has a different name depending on the country). I enjoyed it a lot. The plot was really nice and kid-friendly, while having some depth to it. But from time to time, there was some boss fights. The easy ones had special music, but nothing spectacular. And then you fought the big ones, epic fights against powerful creatures, and you got this music, which pumped you up a lot. You had to destroy them, it was urgent, and you had to keep moving and attacking faster and faster...

Command & Conquer: Red Alert: Hell's March: Once I had my first computer, my uncle let me borrow one cd of the first Command & Conquer. It was awesome, and I loved the game. It's true that the game was pretty broken, and both sides had weapons that could destroy you in a matter of minutes even if you had prepared defences, but that was part of the fun^^. After this first game, came C&C: Red Alert. It was still addictive while being a little more balanced, and it came with this music in the intro and during the game. It really motivated me^^.

Final Fantasy VII: Aerith's Theme: Final Fantasies should get a special mention by the number of amazing songs they have, and most of them achieved that something special that I was commenting at the beginning. Whatever you may say about the games, the story they tell is usually quite polished, and the music fits perfectly. In this case I talk about this particular song because of the emotional impact it had. You hear it several times during the game, but the crucial moment, of course, is when Aerith dies. It was traumatizing, after so many hours invested in the game, knowing the characters, one of them died. And then a battle ensues with this music as the background. In one of my replays I went to the bother of getting the ommnislash in disc 1 only to use it against that boss and one-hit the bastard....

Final Fantasy VIII: The Castle: Here again it's hard to pick a song for this game. I didn't select Eyes On Me as the main example because it's a well known song, but the way this song is used is really devastating: The first time it sounds with lyrics, you just rescued Rinoa from a cold death in space. This whole moment is extremely tense, because since Aerith died  in the last game I was not confident Rinoa would survive this one. After several cinematics, lots of text and time with oppressive, minimalistic music, when she's alive, you got an airship and everything is ok, this music sounds and it's a really happy moment. This is repeated in the end: You are lost in time, remembering things that happened without being able to focus on Rinoa, as if something is wrong and does not fit. The images speed up, in a sickening way, and then you get an image of her dying in space, as if you didn't save her, with a single feather on a white floor. I thought for a second they would end it like this (it would have been cruel, but it would have been amazing: The whole time after space you were in some fantasy world, completely broken, and you just now managed to remember what happened: Fade to black, and the end...). And then Eyes on me start playing again, making everything right, and continuing to an amazing ending song, that finishes in a high point, as an example of how to do happy endings correctly, implicating the player in all of it while keeping the tension until the very end. And well, after this long rant...The Castle song is the song of the final dungeon. You arrive to a haunted castle, and this cheerful music starts to play....and then, the organ enters the scene, showing you're in a proper haunted castle, full of tricks, corners, mysteries and secret passages. It creates an eerie atmosphere, and makes this section one of my favourites.

Metal Gear Solid: The Best Is Yet To Come: The first modern Metal Gear is an incredible game: With the graphics of the time, it makes you feel you're in some kind of realistic movie, and I recall it as if the squared graphics were actors shown in HD. The gampeplay is based on stealth and combat while the story punches you at every opportunity with the message "War is REALLY bad", without becoming tiresome or overly dramatic. This song, which appears in some key moments in the game, makes you feel the isolation and the cold in Alaska, mixed with the hopelessness of war, punctuated with some hope once it becomes a little bit more cheerful.

Halo: Mjolnir Mix: I didn't play many different games during a long period of time after the first playstation, and I concentrated more on PC games (Lineage 2). When I re-encountered console games, the first one I played was Halo, and I really loved it. It had simple mechanics, a good story and great gameplay. And the music was excellent as well, guiding the story and making battles so much more epic. The key here, I believe, is that it does not use your typical action music. It adds more...well, weird instruments and sounds, more "futuristic", combined with traditional instruments. It manages to repeat what I commented at the beginning, this feeling of wonder towards the universe and the futuristic places that you're visiting, but this time more action-oriented.  In the 3rd game, even if the campaign itself is pretty short, the music and the story combine to make playing it an incredible experience.

Well, there's more games that could appear on the list, of course, but these games and musics left quite an impression on me^^.