Friday, 17 April 2020

It's the end of the world (as we know it)

So, we're again in Interesting Times. And maybe we have had enough for a while.

Nevertheless, this has created an opportunity at least. Yeah, it's a horrible thing what's happening and it would be better if it didn't, but it's giving us lessons, really important ones. And I'd like to mention some of them, as I think about them.

1-In lots of workplaces, it is possible to work from home. This one is written from a privileged standpoint, of course, shops and industries and the primary sector is not included in this. But there's currently a lot of new jobs, based on services, where we have been forced to go there every day and stay there for a lot of hours, to be present just out of a certain old fashioned panic that if we don't have someone breathing on our neck, we won't work. Well, not the case, clearly. At the same time, there's meetings and such things that in the end were not as necessary as we thought and can be shortened or eliminated without that much problem. For sure in-person contact has its advantages too, but this should really made us rethink how we work, and try a more balanced system where maybe we can easily be home at least half of our time.

2-Really essential services are the primary sector, the food shops and the cleaners. Jobs like working in a supermarket or cleaning offices and houses should be better valued and paid nicely. Also better considered.

3-Healtchare must be public. Private healthcare that depends on profit has no advantage in dealing with this, because it requires a lot of resources and hours and it's overall too expensive. Also, public healthcare must be well-funded and have enough resources. And given this learning, I would go further: Just straight up ban and nationalize private healthcare companies. Also, if you're all for private healthcare and vote for parties that are against public one, it's only fair you refute any treatment nor help in public hospitals and facilities. Or reconsider your vote next time.

4-Capitalsim doesn't work. The system is totally broken and this crisis is showing its worst sides. Under pure capitalism, we would need to continue working right now, as we die left and right. Under pure capitalism, now people should just go hungry and starve and die out as they cannot work. Under pure capitalism, any business that was unable to function for this period should just close and disappear, or leave its employees to die out at least. This is neither a sustainable model nor a model we should want to keep. This needs to go. I'm not advocating for communism, but we must get rid of the idea that the market is great, when the truth is the market would see humankind destroyed in order to keep benefits. We have seen this before, in the people that lose track of the real world and require workers to do extra hours to finish a project that will ultimately have no meaning 2 weeks after completion. Well, I'm exaggerating a bit on this example, but this same attitude is the one where some manager considers that maybe people should just work, because the company needs it, without realizing this means people will die.

5-Related to this, we need to make people in power responsible for their actions. Managers who have disregarded warnings and asked people to work have killed people. Governments who haven't taken action once it was clear how serious the situation was and have not followed medical expert's recommendations are guilty of personally killing people. One thing is not knowing what to do, another very different is thinking that since your friend the banker prefers people to die than to close some of his business, you can allow it. Or allowing it out of some political agenda. This means you are killing people. And this is not the only situation when this happens: when a government allows banks to kick people out of their homes from unpaid mortgages, both the bank and the government are directly killing people. When a manager over stresses their workforce to the point of people having nervous breakdowns, they are directly killing people. When a rich bastard not only doesn't pay their taxes but also pressures the government to close public hospitals, they're directly killing people. No more fucking euphemism, if you do these things you're a killer, and you should not be allowed to get away with it.

6-Centralism doesn't work. Look, I think Spain is a failed project and I'd rather be left out of it. Maybe you don't think the same, that's fine. But what is undeniable, as we've seen in companies, countries and other organizations, is that when you centralize everything, when you try to manage personally more and more and more things, when you're further away from the real action separated by layers of responsible people, well, you have a less clear image of what is happening. In this crisis, hospitals and small towns or neighborhoods can know better what's the best actions to take. They can know better what resources they have, what do they lack, what to do. So you leave them be, unless they prove to be doing a bad job out of it. Then, if they lack things, if you have organizations over them you can manage that from such a higher level, and so on. But when you try to, basically, micromanage everywhere, that doesn't work. So let's not do that. From a government point of view, I believe regions should be more independent and able to take their own decisions, since they tend to know better their own needs. For example, now Spain has declared we can go back to work. This is idiotic and will cause deaths as the experts are saying (see point 5), but I'd say that for some regions it may be OK. However, should be managed region by region as I said, to see which ones can do it and which ones cannot.

7-Spain's traditional parties plus the right wing parties are useless. Right wing, we know, they're here to steal and lick their rich friend's anuses, and people can die as far as they care, we all know that. However, I hope it also helps to show that PSOE is almost as bad: they militarized the crisis instead of giving funds to healthcare, and since their members are professional politicians that don't know how to do things but know how to get paid from public funds, we've had the situation were resources are not reaching the people, or they buy the wrong things and millions are wasted, plus time is lost.

8-Left-wing parties do not deserve special protection just because they're considered left-wing. We made this mistake before with PSOE, letting it do things that were not left-wing just because we labelled it as the left-wing party. So, the same applies now to Podemos. They're part of the government even if they're not big enough to make some changes. I understand they're not able to criticize some of the government actions without creating a conflict, but that doesn't make them untouchable. We should criticize the fact that they let military to lead this crisis. We should criticize that they're not protecting workers by allowing people to work. And we should criticize their silence or their praise to the current government, when it's not right.

9-USA, UK and Brazil, as very capitalist and right-wing countries, are far from the worst of it, and it will be a massacre in there. Spain is already one because of several of the mentioned points, and forcing people back to work now will kill and numbers will grow again.

10-Catalunya's proposals have been a bit more smart than Spain's (because duh, it's not very hard to be), but far from effective, and one of the involved parties has also been de-funding public healthcare, and that's something we should not forget either.

There's plenty more things I could say, but politically speaking I find these are quite relevant...

Wednesday, 8 April 2020

Control

This confinement period sucks, but the good side is that I can play more videogames.

Since last Christmas I got a couple of new xbox games. One of them was The Outer Worlds. The other was Control.

The Outer Worlds seems nice, it's like a different version of Fallout, it's made by Obsidian and they tend to make amazing RPGs (like Pillars of Eternity). It has nice touches but I haven't explored it more yet, because as an RPG it can be a bit overwhelming at times with the number of quests. Plus taking decisions and selecting sides can be sometimes a bit tiring. But I hope I'll get to it.

The one I've just finished now it's Control. And I have to say that I loved it.

In Control, you are Jesse Faden, a girl that is trying to find her brother who disappeared after a mysterious accident, abducted by an organization called Federal Bureau of Control, that investigates paranormal things. So you start the game finding the building where the Bureau is located, entering it and realizing it's in an emergency lock-down because it has been "invaded". You see people floating around and frozen, and start to investigate.

Soon enough you end up gaining a special object, a "magical" gun, that converts you automatically in the director of the place. And you discover that some people are being possessed by the "Hiss", some type of red corruption/vibration/chant that is trying to take over.

This is a horror game, but it's a subtle, mental horror, the type I love. The initial enemies that you find are just people with a reddish glow on them, using guns and weapons to try to kill you, but the weirdness escalates slowly but surely. You find all these log messages and videos explaining some of the core concepts of the game, like the existence of Altered Items (common items that have gained supernatural effects from repetitive use), Objects of Power (beefed up versions of the items that allow people to have cool skills like telekinesis or levitation) and Thresholds (places that basically are intertwined with paranormal stuff or other dimensions).

The building is not normal nor a stable entity, and sometimes it shifts and changes, although mostly you see this happening only after cleaning an area of Hiss. Its proportions are not normal (definitely bigger in the inside) and the atmosphere is that of a bureaucratic office that normalized dealing with strange things, very grey and white. It feels cold somehow, very official, with pictures of the directors on the walls. The graphics are awesome though, and they're mixed sometimes with real-life footage and with the atmosphere it's hard to tell the difference in some cases.

The atmosphere is eerie, and as you advance you keep hearing the whispers of the hiss and see the red lights that mark their presence or areas where they're strong, giving you a certain anticipation but also this feeling of tension. Enemies respawn in certain areas but it's not a sure thing and they don't respawn in the same way, so you're always wondering what will appear this time, if anything. Enemies have levels, even if you don't leel up in the traditional sense, and this helps indicate the difficulty of the game.

The main plot is interesting and suspenseful, a bit typical but executed quite well, and the different videos you find of the people that ruled the building before the breach gives you a nice insight into how things were (plus they're usually fun/creepy/interesting. And the actors doing them are great, special mention to Dr. Darling). Luckily you also find survivors (I don't like games where you never find anyone else, seems unrealistic) and this also creates some safe areas and some sense of normality. The side quests are really good most of the time, and while the main plot there are no "bosses" apart from the occasional named enemy with more life and armor, in the side quests there's a variety of encounters with weird stuff that is quite enjoyable, although also quite frustrating sometimes (I've died a lot in some of them).

Related to dying, if you do die you don't exactly lose progress but you respawn in the nearest control point. Whatever you have done is saved but enemies tend to respawn if you didn't pass an area. Also, you lose money/points/whatever, a percentage of them (I haven't check what happens if you run out. I think nothing, it's just annoying because you don't have any, but killing enemies gives you back lots easily). The game has no levels but it has a point and crafting system, and you accumulate those points, plus strange materials (they have very very strange names), that you can use to upgrade weapons and create special mods for them and for yourself. Even without levels, by increasing your skills and adding these upgrades you can later on breeze through earlier places of the game where enemies remain at low level.

Where the game shines is in certain moments of...wrongness, caused by some paranormal thing. It can be in the side quests, or sometimes in the main plot, but it's these moments where something is not right: The room you're in is too big, the walls are bending strangely, the room is twisted, some door that was not there before appears now, there are strange coloured lights around the room...or stuff like the Oceanview motel, which needs to be experienced, and while not scary per se, it's just...not quite right. And I love games that can pull off this effect, because it's not easy to do and it really fucks with your mind in ways that explicit gore and blood will never manage.

Having said that, there are some unnerving enemies. Without spoiling much, Hiss can also deform their hosts resulting in body horror. Also the more deformed ones tend to scream in  a way, especially next to you, that is quite disturbing (Special mention to the fucking Hiss Distorted, which is also invisible until it shouts and appears next to you and halves your life in one hit). But again, it's not about blood and gore, it's very well done how it creates tension by showing you something clearly very wrong.

Another side that the game does very well is the dream-like moments or the moments when you're clearly in some other dimension, like when you see the foundations of the building or the active threshold (and I'll leave things at that to be all cryptic and not spoil the fun).

One little detail that I loved is that the authors of this game are the same ones that did Alan Wake. Alan Wake was a nice horror game, but while nice it felt somehow a bit repetitive and it lacked a certain something during most of the game . Alan Wake shined the most at the end and in its expansions, but sadly the final 3rd expansion was never released. However, in this game they got a small vindication by including Alan Wake as part of this world, and commenting on the events of the game as part of an Altered World Event (AWE), an event where something para-natural has happened and has altered the normality of a place.

Finally, I have to say the ashtray maze section, done while heavy metal music (the game's company is Finnish and it shows :p ) sounds all around you, it's fucking amazing. Even if they say so in the game...

Highly recommended.