Wednesday, 8 April 2020

Control

This confinement period sucks, but the good side is that I can play more videogames.

Since last Christmas I got a couple of new xbox games. One of them was The Outer Worlds. The other was Control.

The Outer Worlds seems nice, it's like a different version of Fallout, it's made by Obsidian and they tend to make amazing RPGs (like Pillars of Eternity). It has nice touches but I haven't explored it more yet, because as an RPG it can be a bit overwhelming at times with the number of quests. Plus taking decisions and selecting sides can be sometimes a bit tiring. But I hope I'll get to it.

The one I've just finished now it's Control. And I have to say that I loved it.

In Control, you are Jesse Faden, a girl that is trying to find her brother who disappeared after a mysterious accident, abducted by an organization called Federal Bureau of Control, that investigates paranormal things. So you start the game finding the building where the Bureau is located, entering it and realizing it's in an emergency lock-down because it has been "invaded". You see people floating around and frozen, and start to investigate.

Soon enough you end up gaining a special object, a "magical" gun, that converts you automatically in the director of the place. And you discover that some people are being possessed by the "Hiss", some type of red corruption/vibration/chant that is trying to take over.

This is a horror game, but it's a subtle, mental horror, the type I love. The initial enemies that you find are just people with a reddish glow on them, using guns and weapons to try to kill you, but the weirdness escalates slowly but surely. You find all these log messages and videos explaining some of the core concepts of the game, like the existence of Altered Items (common items that have gained supernatural effects from repetitive use), Objects of Power (beefed up versions of the items that allow people to have cool skills like telekinesis or levitation) and Thresholds (places that basically are intertwined with paranormal stuff or other dimensions).

The building is not normal nor a stable entity, and sometimes it shifts and changes, although mostly you see this happening only after cleaning an area of Hiss. Its proportions are not normal (definitely bigger in the inside) and the atmosphere is that of a bureaucratic office that normalized dealing with strange things, very grey and white. It feels cold somehow, very official, with pictures of the directors on the walls. The graphics are awesome though, and they're mixed sometimes with real-life footage and with the atmosphere it's hard to tell the difference in some cases.

The atmosphere is eerie, and as you advance you keep hearing the whispers of the hiss and see the red lights that mark their presence or areas where they're strong, giving you a certain anticipation but also this feeling of tension. Enemies respawn in certain areas but it's not a sure thing and they don't respawn in the same way, so you're always wondering what will appear this time, if anything. Enemies have levels, even if you don't leel up in the traditional sense, and this helps indicate the difficulty of the game.

The main plot is interesting and suspenseful, a bit typical but executed quite well, and the different videos you find of the people that ruled the building before the breach gives you a nice insight into how things were (plus they're usually fun/creepy/interesting. And the actors doing them are great, special mention to Dr. Darling). Luckily you also find survivors (I don't like games where you never find anyone else, seems unrealistic) and this also creates some safe areas and some sense of normality. The side quests are really good most of the time, and while the main plot there are no "bosses" apart from the occasional named enemy with more life and armor, in the side quests there's a variety of encounters with weird stuff that is quite enjoyable, although also quite frustrating sometimes (I've died a lot in some of them).

Related to dying, if you do die you don't exactly lose progress but you respawn in the nearest control point. Whatever you have done is saved but enemies tend to respawn if you didn't pass an area. Also, you lose money/points/whatever, a percentage of them (I haven't check what happens if you run out. I think nothing, it's just annoying because you don't have any, but killing enemies gives you back lots easily). The game has no levels but it has a point and crafting system, and you accumulate those points, plus strange materials (they have very very strange names), that you can use to upgrade weapons and create special mods for them and for yourself. Even without levels, by increasing your skills and adding these upgrades you can later on breeze through earlier places of the game where enemies remain at low level.

Where the game shines is in certain moments of...wrongness, caused by some paranormal thing. It can be in the side quests, or sometimes in the main plot, but it's these moments where something is not right: The room you're in is too big, the walls are bending strangely, the room is twisted, some door that was not there before appears now, there are strange coloured lights around the room...or stuff like the Oceanview motel, which needs to be experienced, and while not scary per se, it's just...not quite right. And I love games that can pull off this effect, because it's not easy to do and it really fucks with your mind in ways that explicit gore and blood will never manage.

Having said that, there are some unnerving enemies. Without spoiling much, Hiss can also deform their hosts resulting in body horror. Also the more deformed ones tend to scream in  a way, especially next to you, that is quite disturbing (Special mention to the fucking Hiss Distorted, which is also invisible until it shouts and appears next to you and halves your life in one hit). But again, it's not about blood and gore, it's very well done how it creates tension by showing you something clearly very wrong.

Another side that the game does very well is the dream-like moments or the moments when you're clearly in some other dimension, like when you see the foundations of the building or the active threshold (and I'll leave things at that to be all cryptic and not spoil the fun).

One little detail that I loved is that the authors of this game are the same ones that did Alan Wake. Alan Wake was a nice horror game, but while nice it felt somehow a bit repetitive and it lacked a certain something during most of the game . Alan Wake shined the most at the end and in its expansions, but sadly the final 3rd expansion was never released. However, in this game they got a small vindication by including Alan Wake as part of this world, and commenting on the events of the game as part of an Altered World Event (AWE), an event where something para-natural has happened and has altered the normality of a place.

Finally, I have to say the ashtray maze section, done while heavy metal music (the game's company is Finnish and it shows :p ) sounds all around you, it's fucking amazing. Even if they say so in the game...

Highly recommended.

No comments:

Post a Comment