Saturday, 23 March 2013

Good Old Games and Indies

My birthday was on 6th of March, and I got lots of very nice presents.

One of these gifts was an electronic gift, by Denis: A game added to my account in some website, provided I create one in there. At first I thought it was spam from some website where I registered and put my real birth date  but after reading the personal comment I saw that it was for real. The game was System Shock 2, and after creating the account I was able to download it.

The website is called GOG (Good Old Games)

First, I will say that System Shock 2 seems really cool. I haven't finished the game (I haven't played very long, actually), but it's a hard game, with clearly lots of options and stuff. Graphics are old, of course, but the overall feeling is tense and scary, and I still don't know what's going on in there at all. I was told Bioshock is like a worse version of this game, and I can see that Bioshock, even with better graphics because of being released years later, has huge similarities with simplified gameplay. We'll see how it progresses.

Anyway, I'd like to talk about this website, and it's awesome. It has looots of old computer games that were absolutely awesome, and lets you buy them for a cheap price  usually, and modified so they (sort of) work with new computers. You basically just download the installer, and it installs the game with the necessary emulators, if any needed. Games do not have any DRM or anything like that, and anyway you have an account with the purchased games, so you can download them again if you need to. You also get some extras, like soundtracks or concept images, wallpapers and such things.

I like to pay for games, because of several reasons  First, it requires a lot of work from lots of people, so it's always good to support that work if you enjoy the game. Second, I don't have much free time, so if I only play games that I bought, I manage to keep their numbers under control. When I buy a game, I try to finish the game before getting 4 new ones (even if sometimes I do just that).

Of course, I like to pay when the prices are reasonable. This website is charging reasonable prices (6-10 dollars for an old game seems right), so I don't mind buying them.

The website also has indie games, which are also rather cheap. I don't know if you can get them from any other place that is cheaper, but it seems to me they're cheap enough. I'd like to comment about two more games I tried, Sanitarium and Hotline Miami.

Sanitarium is an old graphic adventure, one of the last ones made when they were still popular. In the game, you apparently have some kind of car accident and wake up with a bandaged face, in some kind of mental asylum. Things got weirder and creepier from there, where you explore places without knowing what's real and what's just in your mind.

This is an old game, so the graphics, voice and controls could be better...however, it's still pretty immersive, and really creepy. You explore really demented places, when trying to solve different types of puzzles, with a few action segments. It's hard to get really stuck, although sometimes you need to pixel hunt to find some hidden object...or you need to apply certain weird logic to solve some complex puzzle.

As you move through worlds, there's a number of repeating themes in them, that develop the story and give hints about what's going on...even if the plot itself has been used other times, so it's not that hard to guess. Still, it's quite a nice experience, and it gave me a very nice feeling, like playing old adventure games.

Hotline Miami is a new indie game. You can see Yhatzee's review here.  The game is new, but it's made in a a very retro style, with very simple graphics made by pixelated figures and scenarios (that still contain huge amounts of detail, usually quite gory). The music tries to emulate electronic music from the eighties, and it gives the whole thing a very special touch.

The game itself, when explained, seems to give arguments to those who say that videogames are just violent crap: You're some kind of professional killer, clearly demented, who gets messages in your answering machines with contracts. Once you have a contract, you go to the indicated place and kill everything that moves.

The gameplay is just that. You see everything from the top, so you see buildings as if they were maps of the floors, and you move around killing everything. You can punch people to stun them and then kill them on the floor, or you can steal their weapons and kill people with them. Everything kills in one hit or shot, and everybody, you included, dies after only one (well, there are some exceptions later in the game). If you die, you press R and restart right away, without loading times or anything. Firearms make noise, and when people hear it they rush towards that position, but they can kill from a big distance.

And that's about it. You need to plan your killing spree, and you usually need to react in milliseconds to new enemies coming towards you, or sudden changes in your plan. There's also the masks, which you gain when you complete missions, that give you different extra powers or advantages. It's incredibly addictive, really.

Between killing rampages the game even develops a complex and quite touching story, and without using any text, just by showing your house every time a mission start, and showing the changes that keep happening in it. It also shows that you, the main character, is clearly going insane as well.


I've heard that this game is the computer version of Drive. And in a weird way, it is....set in the 80s, with old music and style, you're some crazy psychopath that between jobs is trying to help some people...really, quite a deep and layered game for something that looks like this....




Highly recommended.











Thursday, 21 March 2013

Adulthood

For those of you that do not know yet, my wife and I are going to have a child.

This is, of course, an important step, probably one of the most important things we'll ever do. There's still some time until birth, but we'll need to prepare, be ready for it, and it will change our daily lives.

Thinking about it, we're "young" for it, at least among the people we know. We're not the only ones who have children at this age, but most people I know that have studied something in University have kids and stable couples later. That does not happen in every culture, of course.

In Russia it seems most people are married and with kids way before reaching 30. In Spain it's otherwise, with people delaying these things until they become 30. I think in Lithuania it's something in the middle of this positions, while England is closer to the Spanish situation, but slightly younger.

Of course, an important factor is the security one feels in that culture or country. Spain right now has a terrible economy, and it's hard to afford some of the things that come with stable couples and kids. However, I think that in Spain it's also very important the cultural factor.

For example, for lots of people of my generation, we passed from the need to get married to the philosophy of not getting married, and seeing marriage as a terrible thing.

I hate stupid traditions. I believe that to do things just because "it has always been done like that" it's a really bad idea. For example, the idea that when you get married you need to do a wedding where you are the centre of attention and where you spend a huge amount of money to make it as impressive as you can. I'm not saying you cannot do it, or that it's very stupid to do it. I'm saying that you should think about it, to see if it's really what you want to do, and analyse the pros and cons it has in your personal opinion. To do it because it's proper, it's what everybody does, without thinking, is stupid.

And not to do it because everybody does it is equally stupid.

Anyway, right now I believe there's people that are not getting married or having kids because they don't feel ready. They also look around and see the same thing happening to other friends, so they believe this is normal, and by that it becomes normal.

I believe lots of people are not doing these things because of  a mixture of rebelling against the past traditions, the current lack of economic security, and that feeling of not being ready.

My current generation (people with similar age, similar level of studies, similar economy, etc.) has been the result of a number of coincidences that has made our lives quite easier than for other generations. We have lived in economic prosperity, with nice houses, with all this new "toys" at our reach, and I believe that we've all been...well, spoiled. Not in a bad way, but still, our lives have been relatively easy (even if some people have had it harder than others).

I believe that this kind of environment makes it easier to not have big responsibilities, or even if you have had them, to not easily think of yourself as an "adult". Well, I know I have trouble with this thought at least. It's not a matter of being immature or anything, it's just that, mentally, we all believe to be somehow in our last teenage years, or beginning of our twenties (and maybe that can be applied to everybody).

It's kind of the same reason why some hobbies are considered "childish". We put labels and categorize things, and we expect that things that we like as a child will latter seem silly, when the truth is that if we really like something, there's no reason to stop doing it, since we're the same person than before. Our tastes may change from time to time, but there are no childish hobbies, we just need to learn when can we indulge in them or not.

So, in this change from young to adult, since we're in the last teenage years, we're still having fun. We're not ready for some of those big steps that would clearly be something only an adult does.

What I mean is that sometimes we're somehow waiting for a change in our mind, that will switch into "adult" mode after that. And this is the problem. This does not happen. We're the same person at 15 that at 51. Sure, we'll have more experience at 51, and we may be wiser because of this experience (or not), but we're basically the same person. It's very well said in the movie American Beauty. The main character says that he could tell to his teenage daughter that the insecurities and problems and doubts she's having will pass away after adolescence,  but he does not want to lie to her.

Therefore, while we're waiting to be adults, we try to avoid marriage, or having kids, or buying a house, or any other thing that we believe only an adult, centered, stable person will do correctly. Because we do not feel specially centered or stable sometimes, and we've been told hundreds of times this is just a phase that teenagers pass after some time.

Is this a defense of traditional things? Of course not. As I mentioned, I hate to do things just because. I'm just saying that delaying things because we're not considering ourselves "adults" is something that we should try to fight back. We won't get a sudden revelation telling us this is the right moment. We won't know with stone-written certainty that we're ready. We will not avoid contradictory thoughts about these things.

And we should get used to that and get on with our lives. I'm pretty sure everybody has had the same thoughts, maybe just in different ages. The other people we know that are considered adults by us did these things in a way that seemed they had a different mind than our own, that they knew more than we do. And I believe that's not true at all.

Basically, we should not expect to have a huge different mentality some point in the future. People do not change much. So do not wait for some spontaneous change in your mind.

Just think about what you really want to do, something that makes you happy, plan for it (don't just randomly do or avoid doing things), and do it.

Tuesday, 12 March 2013

Second Snowboarding Trip

A few days ago, we finally repeated the excursion to the ski resort.

The first experience was fun, but later on we didn't find a moment to repeat it. Basically, I was lazy. It's fun, but it requires your whole day, so several times when we had moments to go, I preferred to stay and do different things instead.

Anyway, in the end we decided to go one Monday that, because of the weird pattern of shifts I have, we had vacations. We went with a co-worker,  Carlos Climent, to show him the way and how things were in the ski resort area. We knew that the station we were going to use was not the best one, but the idea was to show the way so later on he and the other people that has come from Spain to help us with shifts could know the way and go by themselves.

This time we didn't go very early, and instead we took the bus at around 10. We arrived without problems, and we got our equipment and pass quite fast, since we knew what to do now.

The start of the tracks had quite a good layer of snow, I believe it had snowed recently. It was more like powder, and the floor was harder than before, but smoother too. Carlos went on his way, since he had skied before. We asked for one more hour of training for later on, to practice my balance some more. Since I had one free hour before the training, I started to practice on the green track.

After a few tries, I managed to remember more or less the lessons of the last day. I still had lots of problems, but I practiced turning and stopping. I discovered that I was starting to easily turn to the left, but the right turn was hard for me, most of the times I tried that I ended on the floor. Still, I learned some more things, and I managed to stop at will, even if backwards instead of looking towards where I was moving.

Before the instruction we ate some little sandwiches we had with us, and  then I went to meet the guy who would teach me. This one spoke English, even if with some mistakes, so it was easier to communicate with him. After asking what had I done before, I explained that I had trouble with balancing, so we went straight to practicing that. To do so, we went straight to a blue/red track.

Basically, we started to travel that track with the snowboard across the track, so we were not going fast. Still, the first moments were kind of scary...

I discovered that my forward balance had improved a lot in just these 2 days,  and I managed to go down unassisted for a long period. Then he explain how to move from one side to the other, maintaining the position and just changing the weight distribution. It was possible to control it more or less, with some moments where I needed to adjust the weight because I was sliding too much or too little. After these exercises, we did the same but backwards.

This time it was harder for me to control the backwards movement, for some reason. I think it was just a muscle issue: This simple exercise requires you to use your leg muscles and put tension in them for long periods. I'm not in good shape, and muscles started to ache quite fast after a while of this. It was quite tiring.

Anyway, we managed to go down to the end of the track, but it took a long while, almost an hour. At the bottom, I finally used the ski pass, and we took one of the chairs to go up. This in theory is easier than the other type of lifts, but since it was my first time using it I though it was harder. Sure, you only needed to keep the balance a the beginning and at the end, but these were the most crucial parts.

After this hour, the instructor's time was over, so I went to practice some more on the green track. I had improved a little bit more, and even if I was not able to turn right correctly, the last time I went down I managed to stop at will and looking to the front. At least now I knew how to stop....

On our way back we had one last adventure. Everything was going fine, until we got close to Adler: There was a huge traffic jam. First, the bus driver asked if someone wanted to use a number of stops that were in the middle of the mess. Since nobody wanted to use them, he changed the route and used a different way. We managed to advance quite a lot more, but eventually we arrived to the traffic jam again.

After a while, and after receiving calls that were explaining to us that this was a massive traffic jam affecting everybody around the Adler area, we started to see people walking on the highway. Several passengers decided to imitate them, and went down the bus.

It was weird to walk in the highway, but it's true that no car was moving at all, and the people walking were covering ground faster than us. Besides, we noticed that the buildings where we live were visible. After checking the map, we calculated to be 2-3 km away from home.

Seeing that the traffic jam was not getting better, we decided to imitate other people and we went down in the middle of the highway to walk home.

It took us around 50 minutes, and there were lots of smoke and bad roads in the way, but we managed to get home, and clearly we managed to do so faster than the bus. It was still a weird experience, seeing how people just said "fuck it" and left the car or bus in the middle of the highway....but well, we're in Russia after all^^
 



Friday, 8 March 2013

The Halo Games

These days I've finished Halo:Reach. This is the last Halo game made by Bungie, although not the last in the series (that would be Halo 4). Spoilers ahead if you haven't played any Halo games.

I left it for last because I understood that it was not as good as the previous ones. This is kind of true, but still is a pretty awesome game. The graphics are better than previous versions, and the world feels quite richer, with heavily populated areas, cities, bases, etc. I'd say its weak parts are the characters. I didn't manage to connect with them much.

As Yahtzee explained in his review, a team called "Noble Team" is clearly competing to see who is more selfless and caring, and performs a better sacrifice. The only two characters that had some slight development, in my opinion, were Jorge (the first guy to die) and the female researcher(don't remember her exact name) that acts as the usual crazy scientist (usual, but interesting). The rest were quite...bland.

It didn't help that there were moments where the IA of the other characters made them look while 2 huge hunters were playing tennis with my character's corpse....that cannot be helped I guess, otherwise you wouldn't have a challenge (since the other team members are kind of immortal unless killed by the plot), but when all characters are supposed to be super-soldiers, it doesn't quite fit....

Anyway, the game is still good and fun to play. However, I liked more the other Halo games, including 4 (and I'm not counting Halo Wars among them).

Halo games got me addicted some time ago after one friend from university, Alex Urbano, introduced me to them. They have something special. The main character, even if he's not talkative and it may appear rather bland as well, has a certain sense of humor, maybe like stereotypical action heroes, but that puts more personality than all the Gears of War characters combined. Together with the second main character, the AI Cortana, it makes the game much more fun. They interact like some kind of couple, and they kind of are a couple, in their weird way.

The main games always have a feeling of greatness, of something epic going on. I think the music has a great influence on that, I already commented in other posts that it's awesome, transmitting the action of the game together with the awe of discovering new planets and technology. By the 3rd game, it even adds a melancholic touch, and the feeling that it's the end of the world.  But it's not only the music...the graphics and the areas also give a special imprint. Instead of gritty realism, in these games everything is shiny, colorful, well illuminated (unless the are is supposed to be dark, of course). The different places are usually beautiful, in their modernity or their impossibility (a world in the shape of a ring, a huge structure with floating parts, an underground area that goes kilometers deep, etc.)

ODST, probably the weirdest game of the group, it's really great in making a simpler plot with new characters interesting. It centres more on the exploration of the city, and uses quite well the feeling of being completely alone, surrounded by enemies, trying to get help and get an idea of what has happened while you were unconscious.

It also has Malcolm Reynolds in it as the squad's leader, which is always a plus^^. 

The gameplay for all Halos  is quite simple,you need to explore different regions, gather useful weapons and kill everything to advance. In some exceptions, you can just try to run through enemy territories very fast. When you get hit, your shields take the damage. When you're out of shields, sometimes you have a life bar and sometimes health regeneration, but the effect is the same: Enough hits without shields, and you die. If you wait without getting hit again, shields recharge.

If you play in a difficulty harder than normal, the games are actually pretty hard. It's not easy to get out of places were you're heavily outnumbered and outflanked. Usually there will always be  a group of small enemies together with a couple of big ones. The small ones are not a big danger by themselves, but they interrupt you if you try to concentrate on the big ones, and their added attack can easily kill you if you don't find some cover.

In these harder difficulties, an important part of gameplay is actually something closer to survival-horror style games, where you scavenge for ammunition, and where it's important to not miss and waste resources. Lots of times you need to use the normal rifle instead of the big huge laser, since no matter how good you are with the laser, in the end it can only kill 6 enemies before you need another weapon.

In the end, you learn to use whatever is at hand, you learn to use as few shots as possible, you learn how to use grenades....you learn how to play better and better. And it's done nicely together with the advance of the plot.

I'd like to finish talking about Halo 4, the start of a new trilogy created by a Microsoft department dedicated to make more Halo games, while Bungie dedicates itself to other ideas and games.

When you heard such a thing, it sounds like the usual big company crap, where they beat the corpse of any franchise as long as it expels a little bit more of money for them. Probably the managers that decided to do this had that in mind. However, it seems they selected for the job actual Halo fans and ex-members of Bungie.

The result is really great. This game has more plot than any of the older games, and it manages to develop some very interesting secondary characters, apart from giving new dimensions to the usual ones. Sure, there are plenty of things that still don't make much sense, but the care and detail that has been dedicated to it is clear.

There is this example, further in the game, where you meet some old lady scientist, where without saying much, her expression in the game says thousands of things. You're forcing her to get rid of something she is researching. Without saying much, the face shows the regret of wasting hours to throw it away, the regret of not being able to know more, that she doesn't want to do it at all, but she knows that there is no other option to save the station where they are situated. By this simple trick, they develop her into a likeable character, with an inner world.

And then they kill her in a gruesome way. And they manage to motivate you to kill the bastard responsible for this.

This is good storytelling using video games  This is what they can offer. Sure, without good graphics they may have not been able to pull this off, but the idea of the whole scene, of all your efforts  of all her efforts  of the expression and tone of her voice, all that....that's storytelling when it approaches art.

Compare it with the stupid little kid in Mass Effect 3...I could not care less about him. He appeared once, he was a little bit annoying, maybe with reason, but with no nuances. We were supposed to feel bad because he was a kid. But the voice used, the face used, the situation, the dialogue....I could not care less. Specially because they force it on your character, who gets traumatized by it.

In Halo 4, they do nothing like that. They just show an interesting character, and kill it, and they do it in a way that you care...but even that is up to you to choose, in a way.

That shows that this game was made with care and respect, whatever the reason of its origin was. And that's why it's a great game.