I work in a company that allows travelling and living in different countries. This is pretty cool, but it involves a weird job....integration.
Integration is just a fancy word, of course. Something that sound serious and important while resembling something technological. As with any fancy business word, it comes with a complex definition that has words like "Teamwork","Social skills", "Client-focused" and so on...fancy words to sell what is basically a service.
Recently I've been reading (again) Cryptonomicon, one book from Neal Stephenson. In there there was a sentence that explained what this work consist of in a very concise way. I do not remember it exactly, but the decsription is something like this:
We have a big system made of parts. One such part is the network, made of routers and cables, LANs, etc. Another part is the hardware, servers, pcs and laptops. Another part is the software, operating systems, specialized applications, etc. All this needs to combine and offer a number of services to the clients/users.
The integrators are the ones that connect everything together and try to make it work.
This sounds, at first, like a very simple thing that should not require that much efford. Big systems would require more people, but still seems to be boring and low-level job, something that anyone can do. This is specially true right after finishing studies and having worked as a programmer for a while. Programming is the thing that requires the most thinking, and the rest is easier...or is it?
The set of skills you may need is certanly different, but putting everything together is actually pretty complex...For example, you may need to configure two programs, made by two different companies, so they talk between them and do something. One company has made this section of the program to communicate, and they have made it round. The other company has made their own section, which happens to be squared. None of them will want to change their part,so you need to convince one of them, or use some "tape and cardboard" and manage to connect them anyway....
The end result is some kind of frankenstein monster put together with glue and tape, shambling around the place. The bigger it is, the higher the chances are that the stitches will come apart somewhere...and you need to keep running after it, gluing new parts as they arrive, and making sure it's behaving nicely with the clients.
When the monster is very big, as in my case, lots of people take care only of small parts. But the idea is the same, keeping your part alive and healthy, and connected to the body.
The job includes lots of different tasks, it lets you meet new people and it let's you travel. I do not know how long will I want to do this, but for the moment it's a nice opportunity. It's not something I ever imagined myself doing, but it's definitely fun^^
Tuesday, 24 July 2012
Saturday, 14 July 2012
Until next time!
A great part of living some time abroad is meeting lots of nice people that become close to you. The bad part is that plenty of times you have to leave them, or they have to leave. That's life, but it's still a sad moment.
9 years ago I participated in a two-weeks student exchange with Sweden, where I met lots of nice people that stayed in Sweden afterwards. Shortly after that I did the way of St. James, a walking route were you make bonds with the people that walk with you day after day, resisting this little nomad life.
4 years ago I went to finish my university studies in Sweden, and the international environment made me interact with people all around the world. There I even met my future wife, and we actually started dating after being apart first...
2 years and a half ago I went to Vancouver to work for a short time, and I met curious people who worked around the world. And just one year ago I joined that people and moved to London to work with some of them.
All the previous times, I had to say goodbye without guarantees of seeing the person again, and in some cases there was a lot of drama involved, because it really felt that the time spent together was great and unrepeatable. However, there is something that I always thought, and that is true: The world is actually very small.
It takes us less than a day to move anywhere in the planet. That is just awesome, and not many people realise about it. Sure, it's not cheap, and it's not something you can do every day...but the point is you can. We're lucky, we can take a plane and in 2-3 hours cross countries and meet again with friends. And the internet just makes everything easier, allowing us to talk with far-away people as if they were next to us.
One of the people I met 9 years ago is still one of our best friends. My wife and I met lots of friends in the end of my studies in Sweden, and we see them regularly, even if sometimes months or years pass between meetings. When we meet, it's like it was yesterday that we last saw them. Living for so long abroad means as well that the friends from our home cities are harder to see, but again it doesn't matter how long, we always meet again and have fun together.
Soon enough we will leave London, and we will move again, to Sochi in Russia. We will meet new people, and we will make new friends. But first we will have to say goodbye here. We have already started to do so.
And we do that with an "Until next time!". Because we will see you again. The world is very small after all^^
9 years ago I participated in a two-weeks student exchange with Sweden, where I met lots of nice people that stayed in Sweden afterwards. Shortly after that I did the way of St. James, a walking route were you make bonds with the people that walk with you day after day, resisting this little nomad life.
4 years ago I went to finish my university studies in Sweden, and the international environment made me interact with people all around the world. There I even met my future wife, and we actually started dating after being apart first...
2 years and a half ago I went to Vancouver to work for a short time, and I met curious people who worked around the world. And just one year ago I joined that people and moved to London to work with some of them.
All the previous times, I had to say goodbye without guarantees of seeing the person again, and in some cases there was a lot of drama involved, because it really felt that the time spent together was great and unrepeatable. However, there is something that I always thought, and that is true: The world is actually very small.
It takes us less than a day to move anywhere in the planet. That is just awesome, and not many people realise about it. Sure, it's not cheap, and it's not something you can do every day...but the point is you can. We're lucky, we can take a plane and in 2-3 hours cross countries and meet again with friends. And the internet just makes everything easier, allowing us to talk with far-away people as if they were next to us.
One of the people I met 9 years ago is still one of our best friends. My wife and I met lots of friends in the end of my studies in Sweden, and we see them regularly, even if sometimes months or years pass between meetings. When we meet, it's like it was yesterday that we last saw them. Living for so long abroad means as well that the friends from our home cities are harder to see, but again it doesn't matter how long, we always meet again and have fun together.
Soon enough we will leave London, and we will move again, to Sochi in Russia. We will meet new people, and we will make new friends. But first we will have to say goodbye here. We have already started to do so.
And we do that with an "Until next time!". Because we will see you again. The world is very small after all^^
Monday, 2 July 2012
Music in games
I'm going to discuss the plots of some games, so be aware that I will post some mild (very mild) spoilers in this post. Here we go.
In Mass Effect 3, there are key moments in the plot where you accomplish something really big. Like the genophage cure and the end of the geth-quarian war. And in these moments the music makes you feel again the wonder of the universe with this simple theme from the first game, Vigil. This music is a reminder of the feelings I got playing the first game, when you have a universe to discover, everything is new, and the great scenery impresses you.
The Mass Effect saga understands quite well the importance of good music when creating a story. Plenty of times I feel that the right theme can create emotions and associate states of mind with characters or scenes. I'm not a big fan of certain typical action movies, and therefore sometimes certain music doesn't even register in my brain as something special. For example, in the first Mass Effect game when you become a spectre there is some intense music I could not care less about. However, some games add... something. This something is hard to describe, I can only refer to it as music that connects with you. Sometimes it's energetic, sometimes it's sad and tragic, sometimes it's a soppy love song, but in all the cases that music reaches you deeply, and affects you. I'll put some examples I have from my gaming life. We'll start with a very old one^^:
Sonic 2: Mystic Cave Zone: Sonic 2 is one of the first games I had with my first console, the mega drive. It was a really addictive and fun game, but it had some difficult moments. One of the first stages that spikes the difficulty quite a bit, in my opinion, was Mystic Cave. The earlier stages were not easy, but this one was full of nasty traps, places where you got squashed, enemies that were following you through walls, spikes...and the infamous pit of death, that was inescapable even when you were invincible, so you had to wait to lose your invincibility to properly die and start again. To add to the feeling, we got this music on this stage. You can clearly hear the evilness of the stage, mixed with the feeling that it's laughing at you. It's really awesome.
Soleil: Boss Music: Since I had the mega drive I didn't play Zelda games...but instead we got this game, Soleil (I think it has a different name depending on the country). I enjoyed it a lot. The plot was really nice and kid-friendly, while having some depth to it. But from time to time, there was some boss fights. The easy ones had special music, but nothing spectacular. And then you fought the big ones, epic fights against powerful creatures, and you got this music, which pumped you up a lot. You had to destroy them, it was urgent, and you had to keep moving and attacking faster and faster...
Command & Conquer: Red Alert: Hell's March: Once I had my first computer, my uncle let me borrow one cd of the first Command & Conquer. It was awesome, and I loved the game. It's true that the game was pretty broken, and both sides had weapons that could destroy you in a matter of minutes even if you had prepared defences, but that was part of the fun^^. After this first game, came C&C: Red Alert. It was still addictive while being a little more balanced, and it came with this music in the intro and during the game. It really motivated me^^.
Final Fantasy VII: Aerith's Theme: Final Fantasies should get a special mention by the number of amazing songs they have, and most of them achieved that something special that I was commenting at the beginning. Whatever you may say about the games, the story they tell is usually quite polished, and the music fits perfectly. In this case I talk about this particular song because of the emotional impact it had. You hear it several times during the game, but the crucial moment, of course, is when Aerith dies. It was traumatizing, after so many hours invested in the game, knowing the characters, one of them died. And then a battle ensues with this music as the background. In one of my replays I went to the bother of getting the ommnislash in disc 1 only to use it against that boss and one-hit the bastard....
Final Fantasy VIII: The Castle: Here again it's hard to pick a song for this game. I didn't select Eyes On Me as the main example because it's a well known song, but the way this song is used is really devastating: The first time it sounds with lyrics, you just rescued Rinoa from a cold death in space. This whole moment is extremely tense, because since Aerith died in the last game I was not confident Rinoa would survive this one. After several cinematics, lots of text and time with oppressive, minimalistic music, when she's alive, you got an airship and everything is ok, this music sounds and it's a really happy moment. This is repeated in the end: You are lost in time, remembering things that happened without being able to focus on Rinoa, as if something is wrong and does not fit. The images speed up, in a sickening way, and then you get an image of her dying in space, as if you didn't save her, with a single feather on a white floor. I thought for a second they would end it like this (it would have been cruel, but it would have been amazing: The whole time after space you were in some fantasy world, completely broken, and you just now managed to remember what happened: Fade to black, and the end...). And then Eyes on me start playing again, making everything right, and continuing to an amazing ending song, that finishes in a high point, as an example of how to do happy endings correctly, implicating the player in all of it while keeping the tension until the very end. And well, after this long rant...The Castle song is the song of the final dungeon. You arrive to a haunted castle, and this cheerful music starts to play....and then, the organ enters the scene, showing you're in a proper haunted castle, full of tricks, corners, mysteries and secret passages. It creates an eerie atmosphere, and makes this section one of my favourites.
Metal Gear Solid: The Best Is Yet To Come: The first modern Metal Gear is an incredible game: With the graphics of the time, it makes you feel you're in some kind of realistic movie, and I recall it as if the squared graphics were actors shown in HD. The gampeplay is based on stealth and combat while the story punches you at every opportunity with the message "War is REALLY bad", without becoming tiresome or overly dramatic. This song, which appears in some key moments in the game, makes you feel the isolation and the cold in Alaska, mixed with the hopelessness of war, punctuated with some hope once it becomes a little bit more cheerful.
Halo: Mjolnir Mix: I didn't play many different games during a long period of time after the first playstation, and I concentrated more on PC games (Lineage 2). When I re-encountered console games, the first one I played was Halo, and I really loved it. It had simple mechanics, a good story and great gameplay. And the music was excellent as well, guiding the story and making battles so much more epic. The key here, I believe, is that it does not use your typical action music. It adds more...well, weird instruments and sounds, more "futuristic", combined with traditional instruments. It manages to repeat what I commented at the beginning, this feeling of wonder towards the universe and the futuristic places that you're visiting, but this time more action-oriented. In the 3rd game, even if the campaign itself is pretty short, the music and the story combine to make playing it an incredible experience.
Well, there's more games that could appear on the list, of course, but these games and musics left quite an impression on me^^.
In Mass Effect 3, there are key moments in the plot where you accomplish something really big. Like the genophage cure and the end of the geth-quarian war. And in these moments the music makes you feel again the wonder of the universe with this simple theme from the first game, Vigil. This music is a reminder of the feelings I got playing the first game, when you have a universe to discover, everything is new, and the great scenery impresses you.
The Mass Effect saga understands quite well the importance of good music when creating a story. Plenty of times I feel that the right theme can create emotions and associate states of mind with characters or scenes. I'm not a big fan of certain typical action movies, and therefore sometimes certain music doesn't even register in my brain as something special. For example, in the first Mass Effect game when you become a spectre there is some intense music I could not care less about. However, some games add... something. This something is hard to describe, I can only refer to it as music that connects with you. Sometimes it's energetic, sometimes it's sad and tragic, sometimes it's a soppy love song, but in all the cases that music reaches you deeply, and affects you. I'll put some examples I have from my gaming life. We'll start with a very old one^^:
Sonic 2: Mystic Cave Zone: Sonic 2 is one of the first games I had with my first console, the mega drive. It was a really addictive and fun game, but it had some difficult moments. One of the first stages that spikes the difficulty quite a bit, in my opinion, was Mystic Cave. The earlier stages were not easy, but this one was full of nasty traps, places where you got squashed, enemies that were following you through walls, spikes...and the infamous pit of death, that was inescapable even when you were invincible, so you had to wait to lose your invincibility to properly die and start again. To add to the feeling, we got this music on this stage. You can clearly hear the evilness of the stage, mixed with the feeling that it's laughing at you. It's really awesome.
Soleil: Boss Music: Since I had the mega drive I didn't play Zelda games...but instead we got this game, Soleil (I think it has a different name depending on the country). I enjoyed it a lot. The plot was really nice and kid-friendly, while having some depth to it. But from time to time, there was some boss fights. The easy ones had special music, but nothing spectacular. And then you fought the big ones, epic fights against powerful creatures, and you got this music, which pumped you up a lot. You had to destroy them, it was urgent, and you had to keep moving and attacking faster and faster...
Command & Conquer: Red Alert: Hell's March: Once I had my first computer, my uncle let me borrow one cd of the first Command & Conquer. It was awesome, and I loved the game. It's true that the game was pretty broken, and both sides had weapons that could destroy you in a matter of minutes even if you had prepared defences, but that was part of the fun^^. After this first game, came C&C: Red Alert. It was still addictive while being a little more balanced, and it came with this music in the intro and during the game. It really motivated me^^.
Final Fantasy VII: Aerith's Theme: Final Fantasies should get a special mention by the number of amazing songs they have, and most of them achieved that something special that I was commenting at the beginning. Whatever you may say about the games, the story they tell is usually quite polished, and the music fits perfectly. In this case I talk about this particular song because of the emotional impact it had. You hear it several times during the game, but the crucial moment, of course, is when Aerith dies. It was traumatizing, after so many hours invested in the game, knowing the characters, one of them died. And then a battle ensues with this music as the background. In one of my replays I went to the bother of getting the ommnislash in disc 1 only to use it against that boss and one-hit the bastard....
Final Fantasy VIII: The Castle: Here again it's hard to pick a song for this game. I didn't select Eyes On Me as the main example because it's a well known song, but the way this song is used is really devastating: The first time it sounds with lyrics, you just rescued Rinoa from a cold death in space. This whole moment is extremely tense, because since Aerith died in the last game I was not confident Rinoa would survive this one. After several cinematics, lots of text and time with oppressive, minimalistic music, when she's alive, you got an airship and everything is ok, this music sounds and it's a really happy moment. This is repeated in the end: You are lost in time, remembering things that happened without being able to focus on Rinoa, as if something is wrong and does not fit. The images speed up, in a sickening way, and then you get an image of her dying in space, as if you didn't save her, with a single feather on a white floor. I thought for a second they would end it like this (it would have been cruel, but it would have been amazing: The whole time after space you were in some fantasy world, completely broken, and you just now managed to remember what happened: Fade to black, and the end...). And then Eyes on me start playing again, making everything right, and continuing to an amazing ending song, that finishes in a high point, as an example of how to do happy endings correctly, implicating the player in all of it while keeping the tension until the very end. And well, after this long rant...The Castle song is the song of the final dungeon. You arrive to a haunted castle, and this cheerful music starts to play....and then, the organ enters the scene, showing you're in a proper haunted castle, full of tricks, corners, mysteries and secret passages. It creates an eerie atmosphere, and makes this section one of my favourites.
Metal Gear Solid: The Best Is Yet To Come: The first modern Metal Gear is an incredible game: With the graphics of the time, it makes you feel you're in some kind of realistic movie, and I recall it as if the squared graphics were actors shown in HD. The gampeplay is based on stealth and combat while the story punches you at every opportunity with the message "War is REALLY bad", without becoming tiresome or overly dramatic. This song, which appears in some key moments in the game, makes you feel the isolation and the cold in Alaska, mixed with the hopelessness of war, punctuated with some hope once it becomes a little bit more cheerful.
Halo: Mjolnir Mix: I didn't play many different games during a long period of time after the first playstation, and I concentrated more on PC games (Lineage 2). When I re-encountered console games, the first one I played was Halo, and I really loved it. It had simple mechanics, a good story and great gameplay. And the music was excellent as well, guiding the story and making battles so much more epic. The key here, I believe, is that it does not use your typical action music. It adds more...well, weird instruments and sounds, more "futuristic", combined with traditional instruments. It manages to repeat what I commented at the beginning, this feeling of wonder towards the universe and the futuristic places that you're visiting, but this time more action-oriented. In the 3rd game, even if the campaign itself is pretty short, the music and the story combine to make playing it an incredible experience.
Well, there's more games that could appear on the list, of course, but these games and musics left quite an impression on me^^.
Sunday, 1 July 2012
Leaving your home
Today my wife and I enjoyed a little trip to Cambridge. It was a very nice day and we really liked the city. We went there by train, from London, and we managed to get cheap first class tickets, which in this case just means slightly bigger seats and no one around you.
There is always a nice feeling when you're leaving for a trip. Specially when you're in the actual transport that will transfer you from your city to another one (or a town, village, etc..). In a train, that moment is when you see through the window that you started moving, and you leave familiar sights behind. It's a very relaxing experience, knowing that you're in your way.
The first time I travelled alone I took a flight from Barcelona to London, with plans to spend 11 days in England. I had reservations with a number of hotels, but I had to find my way and get to these hotels at the right dates, which was making me a little bit nervous. However, the feeling of freedom I got when the plane started moving was amazing. I was really going there, I didn't know yet what would I do during these days, but it was going to be all right. I was on a trip now, for real, and I would find my way.
Today's trip was in a much minor scale. It was just for a day and close to the place where we live. However, I still got that nice feeling of being in our way, the same feeling I get every time the train starts moving, or the plane takes off, leaving home...
There is always a nice feeling when you're leaving for a trip. Specially when you're in the actual transport that will transfer you from your city to another one (or a town, village, etc..). In a train, that moment is when you see through the window that you started moving, and you leave familiar sights behind. It's a very relaxing experience, knowing that you're in your way.
The first time I travelled alone I took a flight from Barcelona to London, with plans to spend 11 days in England. I had reservations with a number of hotels, but I had to find my way and get to these hotels at the right dates, which was making me a little bit nervous. However, the feeling of freedom I got when the plane started moving was amazing. I was really going there, I didn't know yet what would I do during these days, but it was going to be all right. I was on a trip now, for real, and I would find my way.
Today's trip was in a much minor scale. It was just for a day and close to the place where we live. However, I still got that nice feeling of being in our way, the same feeling I get every time the train starts moving, or the plane takes off, leaving home...
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