Friday, 5 February 2021

Resident Evil 3, Code Veronica and 0.

 After talking about the first and second game I will talk about the last "classic" Resident Evils together, with more focus on the 3rd one and its remake. 

 

"Classic" Resident Evil games are those done in the old style, more focused on horror, where items are scarce, atmosphere is creepy and scary, gameplay is based on fixed cameras in each area, where you aim and shoot in straight lines on front of the character and graphics tend to be squared and old fashioned, with low detail still. You have the herbs and sprays to heal, you have similar enemies although some new ones every time, and in general gameplay-wise they're exactly the same, just changing the plot and scenarios.

Resident evil 0 follows this model. This one is a prequel, and I haven't finished it. Prequels for some reason interest me less, maybe because we know more or less what will happen. Also in this case it was weird, because they introduced zombies already ,which would have been reported, and then a new type of monster based in slugs which is pretty disgusting. The game is nice, but it's a bit tiresome, a big chunk of it revolves around limited Inventory and having to share things between two characters back and forth. One character, a girl that appears weak and needing rescues, appeared in Resident Evil 1 in Chris' playthrough, which I haven't done, and the other is a typical macho-man and therefore boring. The game has this strange mode where you have two characters that you alternatively control, and it seems they have eliminated the storage, something I miss quite a lot because it's hard to organize and prepare and you always end up with extra items that you need to get rid of or something. At least in this one you can just drop them on the floor, but still feels bad not being able to store them somewhere safe. The game doesn't seem to add much to the saga to be honest, and feels a bit dated and not as interesting as others for some reason. I guess my main complaint is that it tries to show you something before the mansion incident...but well, before the mansion incident there were no interesting questions left unresolved or anything. If I finish it I may comment more about it. 

Code Veronica, by order,  should be played after Resident Evil 3, but we can discuss it first because it's very independent. I finished it long time ago with university friends, and it still follows the classic model. The game came out only for Dreamcast, in a bold move to promote the console, but that made it more obscure and no remakes have been made for any other platform. You play first as Claire (from RE2) and then as Chris (from RE1), the two siblings. Another virus outbreak happens in an island, and you meet two crazy villains that are controlling the place. While still being a classic RE, the tone is more action-based in general, with the start of the trend of some ridiculous cutscenes. The villains are also more cartoonish and extreme: While in previous games we had some people with self-interests or that had gone mad, here they're directly crazy and flamboyant. It's also the game where Albert Wesker reappears after being left for dead, and showing superhuman speed and strength, although you don't fight him directly and he escapes after this. In summary, while being still the classic style, the game starts to resemble what will become the style for RE4 and RE5 a bit.

Finally let's talk about RE3. 

This game dind't bring much originality to the saga, that is true. The main character is Jill Valentine, a choice I approve strongly but we have seen her in the past. She appears as a tough person that has experience in the outbreak, as it happens in the city, right before the events of RE2. Jill needs to go through the city trying to find escape routes. The setting therefore is the same as RE2, sharing locations with it and reusing maps, which while fun it does seem more repetitive at times. You meet other survivors and a group of mercenaries hired by Umbrella to help contain the outbreak and save citizens. One of them Carlos, is nice and helps you, but some of them are secretly working just to gather data and keep experimenting, betraying you. At the same time, a special bioweapon called Nemesis has been sent to eliminate all mebmers of S.T.A.R.S., raccoon city elite police officers, and sicne you're one of them soon enough this thing keeps appearing and following you. Nemesis is similar to Mr.T from RE2, but stronger, less robot-like and more organic. Defeating it is usually temporary, although you can see it deteriorates as you achieve more wins. Nemesis is different also in the fact that it can wield weapons, like a grenade-launcher that, of course, is used to fuck with helicopters that were about to rescue you.

There's a small section of the game where Jill becomes infected and you play as Carlos while finding a cure, but it's quite reduced and finishes fast. The general tone is that the mercenaries underestimate Jill and then she proves herself again and again to be much better than them at dealing with these things, except for this period after Nemesis infects you. The game has some hard logical puzzles and mysteries, and the feeling that you're in a city overrun by zombies is always quite present, at least during the first half of the game. Hunters reappear and ruin your day plenty of times, but monsters keep being not very original, just iterations of previous ones, including the zombies, mutated giant animals, lickers and so on. The original game also offered some branching at a certain moments, making you choose between two options. Your choice didn't affect much apart from sometimes avoiding being hurt, or exploring different areas, or making your life easier or harder, except in the end where one of the choices gives you an extra cutscene.

In the end you defeat nemesis quite awesomely, especially if you choose the extra cut-scene, and you discover that the US government, president included, has decided to nuke the city and fuck the possible survivors in there. You barely escape the blast together with Carlos, and thousands get killed while it's true that the outbreak gets contained, in an exercise that indicates some collaboration between Umbrella and the government and both of them not caring at all for the people.

The remake of RE3 plays very similar to the RE2 remake. Graphics have been upgraded to the modern level too, so they're pretty awesome, and there's some sections of 1st person that help create a certain tone, darker and scarier, which is nice. The game then plays like RE2, with the 3rd person perspective where you move the camera freely but have to be precise and point at the enemies correctly to do some damage. The game has more action than RE2, with zombies being a bit weaker and finding more ammo in general, and soon enough you also start being followed by Nemesis, although here it looks even bigger and as it receives damages turns into a  more animalistic and huge thing, to the point that the final versions occupy the whole room and you feel like you're an insect compared to it. The game makes puzzles a bit easier while introducing different areas and boss fights than in the original, and sometimes it's hard to tell if you're supposed to run or fight. There's also no choices in this one, although the ending is still pretty awesome. 

The change in this game that did bother me the most is that they made Jill more of a damsel in distress that Carlos had to save. She's still badass, but there's a stupid moment when she's infected that Carlos has to fend an army of zombies and hunters, and she becomes this delicate thing, giving more protagonism to him than in the first game. What also bothered me is that his weapons suck a lot more than her weapons: She could have dealt with the monsters sooo much better than him. What's more, right after this you get to play with her again and she breezes through the areas where Carlos was having issues. In the end it's still established that she's very good, but it feels they damage her more and make her "weaker" than in the original, and this frankly pissed me off a bit, because games have this tendency of abusing the "distressed damsel" trope and I thought we had finished with this.

All in all, I really loved RE3, and I'd say the remake of 3 was also really good and I liked it more than the other one.  

Having finished with the "classic" ones, I'll talk next about RE4, where they renewed the franchise completely and I have pleeeenty to say....

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