I have a backlog of games to talk about. Haven't written in a while after all...
The first one I wanna talk about is Elden Ring.
Elden Ring is the latest game made by From Software. From Software are famous for making the same game over and over again, with slight variations. The most famous of their games till now was Dark Souls. They did Demon Souls before that, but it wasn't as successful as Dark Souls. Dark souls became a trilogy, and they also did Bloodborne (which I've played a bit) and Sekiro.
All these games, including Elden Ring, feel....extremely, extremely similar.
They're all RPGs, where you start with a chosen class. In most of them the initial class has different attribute distribution but does not limit you and you could level up different attributes to change class or favour a particular play style. In most of them the initial class may change a bit your initial equipment, and your initial equipment tends to be really really good, actually. In all of them you get better by upgrading your equipment more than levelling stats, and equipment scales with certain stats. In most of them you have skills and spells. In all of them you need to find "safe points" (not to be confused with save points, the games save all the time) from where you can reset the whole word, resurrecting all enemies except bosses and special ones, and when you die you start from the last one visited. In all of them you level up in these safe points. In all of them you use the same currency to level up than to buy things. In all of them it seems that the plot is something that is just hinted at, that you need to figure out with item descriptions and cryptic conversations. In all of them you dodge-roll, and sometimes parry. In all of them you just have a basic weak attack and a stronger attack, plus some skills/spells that you can equip. In all of them you explore huge areas that interconnect with each other, sometimes finding shortcuts, but not always with a clear defined path or a clear reason why you're advancing there or where do you need to go next. In all of them if you see some big structure far away, it tends not to be decoration and you can actually get there, traversing the world. In all of them there are rooms with bosses, separated with a fog wall that you need to traverse to get there. In all of them you play "multiplayer" all the time, and you can invade other games or be invaded for PvP or offer help to other players or request help, in certain moments only. In all of them the game saves your current status up to a second ago and you cannot reload the game before you did something or died, so actions have consequences that you cannot easily fix sometimes in that playthrough. In all of them when you die you need to find again your body to recover the currency lost, and if you die before that you lose what you had before.
And all of them are REALLY HARD. Like exasperating, unfairly hard. For example, you fight a boss that is pretty hard, and then when you've managed to kill half of its life, a copy of the same one appears and it's 2 against one. Or you enter an area and the boss jumps from behind and kills you. Or there's an enemy hidden next to a cliff so they can attack you and push you. Plus just the fact that most enemies deal incredible damage, are really hard to evade or block, and it's just really hard to advance or do anything.
I've played Dark Souls, managed to reach a hard area after a long time, and stopped playing because I was afraid I'd be very frustrated in that area and didn't feel like trying again. And I've played Bloodborne a lot less, getting into an area with a boss fight that felt unfair and too hard, and abandoned it.
So, I was wary of Elden Ring. At the same time, it seemed a fascinating game. The engine of the game seemed exactly the same as before, with some differences, but the graphics had been greatly improved, and it just looked beautiful. The mechanics that people talked about seemed very flexible and with lots of options to explore, more than in any previous game. The atmosphere seemed very mysterious, a very strange world. And most importantly, while all other games were linear, kind of, Elden Ring was the first one that was an open world. That meant that you could find a place too hard, and instead of being totally blocked there was the option to explore a different area, train, level up, and get back there and try again. This and the fact that there was a new mechanic that allowed you to summon AI helpers made me think that maybe this time I could give it a try and play the whole thing.
And that's what I did.
The game is really good. Really really good. It's addictive in a way. It looks beautiful, and just makes you wanna explore it and find everything it has to offer. The game is also as hard as advertised, but it's true that summoning helpers is a game-changer, and it's the difference between impossible and doable, sometimes.
Yes, it's frustrating. But it's part of the fun, to repeat a section or boss, to get better, to finally win and to succeed. The feeling you get when you do that is amazing, and you cannot get it from an easier game, it has to be that difficult to feel that good once you manage to beat it.
The plot is weird and confusing as said. Apparently George RR Martin helped with some initial ideas, names and lore, and then From Software did the rest and the actual details. The end result is interesting, although it's very very hard to figure out what is going on really, plot-wise. You're in charge of getting the Elden ring, a magic device, and rule the lands as the Elden lord. However, it's not really even a ring, more like a collection of powers that you can somehow receive after defeating people, until you get enough fragments that you can challenge the current ruling powers, to replace them. Where you are and why, and what is happening is really obscure and requires you to read item descriptions and fragments and piece things together, and even then it's like very very strange. The world itself is rather grim and almost everything that you encounter is trying to actively kill you, with some npc exceptions. Nevertheless it achieves in making you always curious to see what will be the next monster or the new trap, and if you'll be able to survive it.
The game has "quests" that happen besides the main task, but they're as obscure, if not more. Using a guide seems like a must, but I have to say it's still fun to just wander around and see what you discover and find. But without guides, it's really really easy to miss steps or not understand what you need to do. I also have to say that most quests end "badly", with NPCs turning against you and you killing them or just dying as an effect of advancing the story, and it gets tiring after a while. It feels you'll end up ruling an empty land with nothing interesting in it because you killed everything. That's also why it feels nice to be able to protect and save some of them, which can be achieved only by following guides to avoid bad outcomes. In order to save one, for example, in my main playthrough I forced myself to do the hardest bosses of the game, that are optional, in order to get the right combination of elements that saved a particular NPC.
The game has several endings, and some of them are hard to get. The standard ending feels very short and rushed, like just saying "oh you won! congrats!" and that's about it. Then there's like three other variations of the standard ending, that require too much effort considering the result is the same ending, with a different colour filter, and with one different sentence, but that's about it. Finally, there's two endings that are more worthwhile, a bit longer and . In one of them, you help an NPC enough that you become partners and marry or something, and at least it seems less lonely and that you achieved something because you're guiding the world to a different purpose. The other ending is the "worst" one, where you burn and destroy the world as it is, but also it's not so bad, considering the world is shitty and all interesting NPCs may have died or been killed, so a lot of people say it's the true ending and the one that you're supposed to get.
The nature of the game makes it that you cannot re-load and get a different ending, you need to play from the start. However there's a game+ mode where you start with all your level, skills and items, and enemies are just a bit stronger than before, and if you do that you can play again and beat the game in record time. I got the partner ending and then I replayed the whole game just going towards the end and got a second ending, one of the more generic ones, out of curiosity, and watched the rest online.
Even if the endings are not that great, the whole experience of completing the game is still very nice and feels quite amazing, as if you have finally managed a very hard task and you can feel a bit proud of yourself.
Definitely worth playing.