Tuesday, 30 November 2021

Mind browsing

Recently Double Fine finished and published Psychonauts 2. Considering the first one was 20 years ago and finished with a cliffhanger situation and plenty of unexplained details, that's a lot of time to pass.

The original game was amazing. Original, colourful, deep and full of innovative mechanics. Basically the game allowed you to navigate people's minds and each mind is different, of course. Each mind represented a number of traumas and obsessions and problems, and lot of them introduced unique gameplay for their sections. 

The game was not successful commercially and caused issues for Double Fine, that took a long time to recover and stabilise. I didn't play it originally, only much later. I usually love all their games, so I'm glad they managed to recover and continue with this plot, even if it took that long. 

The second part continues just a few days after the previous game, and answers all the mysteries the first game left. The mechanics are the same, this is a platformer game with special "psychic" powers like levitation or telekinesis, and sometimes you enter minds and have to deal with special mechanics of that particular mind. 

The graphics of the game are cartoonish, better than the original with more details but still with the same look, that could seem more childish and cartoonish, also because the main character is a small kid. They've improved and polished them though, with vibrant colours and effects, making them more alive and cinematic. 

The controls remain a bit strange. 3D worlds are hard to navigate if you need to jump and move fast, that's a problem that has always plagued 3d platformers, and this is no exception. Sometimes it's hard to figure out where are you and if you'll fall in a ledge or not. However this feels just charming, and part of the game.

The combat is functional, but a bit chaotic too, with lots of powers to balance depending on the situation, while you only have 4 mapped to buttons. The common enemies also feel sometimes like "extras", not integral parts of the normal game, added because you need to fight enemies sometimes in a game but not because it makes sense thematically, while the proper bosses of each area are great.

All these traits don't look impressive. However, the plot is where this game shines, like most of Double Fine games. The plot is amazing and deep. Quite moving at times, quite inclusive, and surprising and mysterious, even if I called some of their twists. The characters are also great, developed and funny and interesting. And the mind levels are a treat, visually stunning, imaginative, complex, etc. 

Special mention is needed for the sensory overload level, which needs to be experienced, Jack Black song included. This game is pure art, plain and simple.

The game may not attract people initially, like the first one,  because the synopsis of the plot, the character description, the style of game, etc...all conspires against it somehow. By the game description you would not expect to have complex puzzles like a graphic adventure. By the game characters, you wouldn't expect too much depth. By the graphics, you would not expect serious topics discussed. But the game has all that, and it's infuriating that a studio as good as Double Fine seems to have to be begging for scraps while horrible bland games are made by the hundreds. 

So yeah, I'm recommending it strongly: Even if it seems like it's not your kind of game, give it at try. And try to buy the first one too, they're a pack and they're incredible, even if there has been 20 years between each other.

Monday, 15 November 2021

Remastering and Remaking

 One of the reasons I wanted to get the PS5 was because I wanted to play the Final Fantasy 7 remake.

I played the original FF7 with my laptop when I was young. I spent one whole month not doing anything else than playing FF7, during summer, and it was an incredible experience. It was like playing an anime series. The music was incredible, the combats were epic, the plot was complex and curious, dramatic, with twists and funny moments too, and well, it was a very emotional experience overall, especially at that age. 

So, when I saw about the remake and actually played the demo, I was impressed. Much better graphics, like a permanent CGI movie, better than the CGI movies of the original game, and with expanded story? I mean, evidently I wanted to get it and try the full game. So I did. 

For starters, the game is just the first part of a series that will remake the original game, but with unknown changes. This game only covers the plot until the party leaves Midgar, which is a sizeable chunk but represents around 15-20% of the total of the original one, I'd say. That's a lot of game left to do, which is a bit annoying, but oh well. 

The graphics are incredible. I didn't really play any FFs after the 9, and therefore I didn't see how they progressed, last I played was with the original PlayStation. Therefore the current graphics feel amazing. This is how the game played in my imagination basically, like when reading a book when you create your own visual world, the first game's limitations created such a world inside your head with the actions you could see. This new version actually plays as if you see what your inside world looks, with all the details and movements and everything. It's amazing. 

The gameplay, I have to say, is interesting, but now being more action-oriented instead of turn-based was not a plus for me. I quite like turn-based games, and while it's cool to perform actions yourself, the way this game works means you're usually controlling one character while others do whatever, while in the original you did order all characters, because there were turns. This new combat system means you always start with Cloud attacking, while sometimes I'd like to start with another character. It's cool though, that's undeniable. Again, maybe I missed the previous FFs that prepared the terrain for this gameplay and I'm just not used to it, but well, for me this is not an improvement from the original. 

The plot remains amazing, but with more in-depth. Some topics are explored with more detail, new characters are introduced, some characters are developed more, and in general it remains interesting while feeling also fresh. And there's a little twist: The game introduces the concept of....how to say it, continuity guardians. Basically, there's creatures trying to make the plot to happen like in the original game. However, you can fight them. And as you do, some plot things change. This has incredible potential and it's a great way to make the remake while changing the plot, and also allowing for a new fear/hope in this one: will Aerith die again, or you'll be able to change things enough to save her? It's a hard question that is not answered in this game, but the fact that now the plot may change opens up this interesting possibility. For sure there are several characters that all of a sudden have survived their previous demise, so it's clear that they're catering a bit to the fans and opening up possibilities. I'm quite excited about this, actually, and I found it was a genius move to go in different directions while having an explanation as to why is that possible, by linking both games as two different dimensions. 

The music...I have mixed feelings. Some songs are amazing as in the original or even improved with the better sound quality. However, some others have been...reduced? They feel more generic somehow, when trying to make them more commercial-like and actual, pop-like, which detracts from the experience. Some themes still caused goosebumps, that's for sure. 

In general, the game is pretty great. However, there's one little detail that made me...not like it as much as the original. And that's the combat length, and the new "padding" sections. The combat, again maybe I missed the previous FFs and it has evolved to be like this, but now every single monster has ungodly amounts of HP, which means that it takes forever to kill even the simplest ones. This feels like cheating, extending the game length and difficulty simply because some bosses require 30-min marathon sessions or similar. There's also the fact that in the original you could train and become god-like yourself, totally breaking the game, but hell, it was fun to achieve that and overpower all the enemies easily and quickly. I feel this change detracts from the game, especially considering I don't always have time to dedicate uninterrupted attention like this. Then there's these "padding" sections, sections where you need to do the same thing 3-4 times instead of just one, like the plate lights or Hojo's lab, apart that this last one breaks an important tense moment and delays it, which reduces drama. It feels a bit of  a copy-paste to extend the game without adding to the plot much and without advancing much, and doing one of these tasks just once would work perfectly well and enough. The game is long enough with the added content, so this feels like "cheating" to claim it's a very long game when some parts are repetitive.  

Nevertheless, I enjoyed it, especially the parts that deviate from the original, and the PS5 exclusive section with Yuffie was a lot of fun and quite interesting too, and it was great to see a final secret video after finishing it. 

I have also to comment that playing this made me wanna play the other FFs I played, 8 and 9. I found them remastered and I've been playing 8 again lately, with slightly better graphics but same game. And I have to say, it's awesome still, and I'm enjoying it a lot and finding it was not as long as I remembered. For sure the remakes can be fun, but it's also really good when you can just replay the remastered version, getting all the original content.

Anyway, now I'm waiting for the next instalment to see in which direction they will go...