All this time that I played the older RE games was to lead to this point, to play RE7. This one I was told that it was again scary and good by several people, so I was very curious about it.
The game clearly breaks itself from the past trend and decides to reinvent the saga, in another direction, a much better one. For starters, even if it's the 7th installment, the official name is Resident Evil: Biohazard, a way to start anew somehow. And what they did was to go back to its roots in some ways, regarding important details and regarding horror. RE7 is finally a horror game. Yes there's action, of course, but this game is again properly scary, properly tense and visceral and dark and very creepy.
I have to confess I love creepy atmospheres. Creepy is a subtle feeling of dread. Not too obvious, not too evident, it's achieved by creating an environment that just feels....wrong, for some reason. And where you expect you'll be jump-scared at any moment, or that reality itself will crumble around you or something bad will happen. It can be lots of things, but when done right it creates a tension that is amazing to feel. It's like scared but interesting, like you cannot stop watching now and wanting to learn more, and it's fascinating. You don't achieve creepy by just making gore, for example, you can make gore creepy but it needs to be subtler than this. The creepiest things are the ones that look the most normal or innocent right before they don't.
RE7 achieves high levels of creepiness. It's also a bit disgusting sometimes, or not as subtle as it could be, or very gory at moments, but the feeling you get playing it has this special something that makes it extra interesting and compels you to go on and find out what's happening.
Let's start with the "boring" part: Graphics again have been improved, the game looks very realistic. Humans appearing in it have a lot of detail, while still clearly being fake they are high on the scale of realism, to the point that they're a bit uncanny-valley too, a bit disturbing sometimes. The game is dark and greenish, somehow, that's the best explanation I can make of the general colors you see. The game happens in a single night, regardless of how many hours you really play, so you notice as you advance around, when it's still dark, or when you finally get to a point where the sun starts to raise, almost at the end. Most of the time you're inside some house, and the details you see are both gruesome, sometimes a bit too much, but also detailed and creating this special atmosphere. It feels claustrophobic at times, and it does make you wonder sometimes why the main character didn't run away like after the first 5 minutes of the game.
The game is done now from a first person perspective, which makes it very immersive. At the same time it's not like a shooter, it's a first-person survival horror so you don't have a lot of ammo or health to just splurge and waste resources. Also, the main character is not an action hero. He does a lot of stuff for being a normal guy, but the game manages to make you feel like you're not comfortable with all this action around you somehow. You do need to aim and shoot from a first-person perspective though, but sometimes you need to run around or evade, more than fight. It has some similarities at times with Alien Isolation, in the fact that some enemies are only really vulnerable in some moments, and other moments you can only run away. These moments are a bit arbitrary, it's not clear why in one instance you can and in the other you can't, but it's fine, it's not too confusing anyway. Your inventory is very similar as to how RE1-RE3 worked, with limited space that you can increase if you find extra bags, but a general storage unit that is interconnected between locations so if you find one you can find all your items, regardless of the place. It has also this concept of a "Safe spot", the room with the storage that also has a save point, a place where you will not be attacked or followed.
Weapons are varied. You progress from a knife, to a pistol, to a shotgun. You can get a flamethrower and a grenade launcher, you can find better pistols and shotguns for the second half of the game, and you can unlock a Magnum with very limited ammo, useful for the final boss fights and particular moments. You also find explosives, that are nice sometimes for the slowest but tough monsters. To heal yourself, you use disinfectant, which is frankly funny because you just pour it over your hand and ta-dah, you're cured, but it's part of the charm of the game, not taking itself very seriously but this time clearly being in parody-style, not like in RE4. Plus, there's another reason that I suspect about how you heal, but it's not confirmed, we'll talk later about it. In this game you need to combine base materials with chem fluids to obtain ammo, disinfectant or other useful items, and the end result is that you need to manage your inventory to have space but also have ammo and health. There's special injections that you apply directly into your arm that make you reload faster or have more life, but those are rare and hard to find or unlock, usually only as secrets. There's also sometimes secret pictures that show the location of those secrets. In general there's quite a lot of variety of things, rather interesting.
Puzzles are still simple, but better. You need special keys for different areas, you need to examine some objects, you need to think a bit for some sections and get the proper combination, or shadow, or examine the right thing, and overall the game feels less linear, having to go back to areas and re-explore them or access previously-shut doors. Linear games feel like movies, less interactive, plus purely linear environments feel very fake: Our houses and streets are not one long corridor, so when previous games did that it didn't feel right and here this is corrected. The maps themselves are interesting and very creepy, although most of the action happens in a central group of houses. The only weaker place is a section that happens in a salt mine that feels more monotonous and less creepy in the main game, but the rest do feel scary and tense.
So, let's talk about the plot/campaign, and its ramifications. Previous RE were very old (RE6 is from 2012) so I didn't warn, but here I do, even if it also has some years already: Spoilers ahead.
In RE7, you're Ethan Winters, a married guy. Your wife, Mia, had some weird "babysitting" job a while ago, and then she disappeared, with one last message telling you that she lied to you, and that if you see this, to stay away and do not search for her. However, you get another message from her, not even a message, some card mentioning an address in the middle of nowhere, an abandoned plantation in Louisiana, USA. Basically redneck/hillbilly territory. So you go to investigate.
The game is set in the current time, but it has this strange very retro feeling, and it uses a lot of retro things. You don't bring a phone with you it seems, and you just get there at the fence of the property, leave your car and start walking around the forest. I'm not sure if you warned the police as well about this place, but it seems like you didn't exactly.
Ethan....seems to be not very bright or something. Soon enough you find proof Mia has been in the area, her driving license, but at the same time you start finding dead birds and animals, and some weird sculpture made of cut up cows. At this point you should just call the police and leave, and there's actually two points at the start where he should have done that, this is the first one. You seem to see some guy in a yellow raincoat passing by, but he disappears. So, you find an area with several houses, and only one is accessible, marked as "the guest house". Inside everything is disgusting, with rotten foot and mold and worms, dead crows, etc. It's an abandoned horrible place, that also has some articles talking about disappearances in the area. Here you also find your first save point, in this game represented by cassette recorders. Yes, like if we were in the 80s or something. Also, you find an old CRT TV with an old videotape. Again, this feels...strange, there's no explanation why in the game you're finding usable old things. I have my theories but we'll get back to that.
In RE7 when you find a tape and play it, there's this cool mechanic where you actually play what's happening on the tape, you turn into the character that is filming. In this first tape, you observe a crew investigating old "haunted" houses for a Youtube channel or something. You're the cameraman, accompanied by the actor and a producer I think. You enter the guest house, that looks exactly the same as not although maybe a bit better, and after a bit you lose track of one of the guys that seems to have disappeared into thin air. You discover a secret chain in the fireplace that opens a secret door, you go through this secret door to a basement and you find the guy standing against a wall and not saying anything. When you touch the guy so he answers you, he falls backwards on top of you, apparently dead, bleeding from his eyes, and the video gets cut there. That's the second time Ethan should just say "screw this" and leave as fast as he can from the place, but he doesn't: Instead he has the awesome idea of opening the same door and going the same path. The stairs to go down break, preventing you from going back up, and you need to navigate through horrible water covering up to your neck to get out of the area. You do find the body that you saw on the tape again, he floats suddenly in front of you, all gross but very dead and not a zombie or anything...and then you arrive to an area with a prison door and a woman inside. You unlock the door, and there's Mia!
Such a short game! And so easy! You can just go back now :).
..Except you don't, exactly. As you try to find a way out with her guiding you, she says she lost her memory, but that "daddy's coming" and asks why did you come. You tell her she wrote to you and she says she didn't. You find some door, but then while exploring another area she screams and disappears. You explore a bit forward, find some stairs out of the basement and go up, but find another locked door. You hear noises, go back to the basement and find Mia in all fours, making weird scary sounds and looking paler. She screams at you, hits you very very hard and her face contorts and changes, turning uglier somehow with rage and glee. She pushes you into a room where you grab an ax and are forced to hit her with it until you hit her neck and she goes down, dying. You leave the area for a sec, but when you get back her body is gone, and the locked door opens. As you exit, she appears again saying that it's ok, she understand...and then she goes crazy and ugly again, hits you, stabs your hand to the wall with a screwdriver and proceeds to cut your left hand with a chainsaw. You escape, find a gun and shoot her until she goes down, while bleeding from your left hand like crazy (yeah, that's impossible), and she goes down again...and then this other big guy with the yellow raincoat, Jack, hits your head and takes you and Mia away.
And that's the intro of the game :D. It's visceral, violent, creepy and scary. It resembles more a ghost horror story about possession than an old RE game. And it's amazing, cannot compare at all with the action-based crap they did before.
So, you get kidnapped by a crazy family,: The husband (Jack), the wife(Marguerite), the old lady(?), and the son(Lucas). There's also a daughter (Zoe) but she somehow remains sane and actually helps you, she contacted you before on the phone and said she wanted to help you. They seem to regenerate, which explains why Mia is not dead, she also regenerates. And someone has stapled your left hand back to your arm, and it seems its working as if nothing has happened, which is ridiculous but funny. In this first half of the game you explore one of the old house and then another older one, where you fight dad and then mom, in that order. Jack is super strong and regenerates, and follows you around. You end up beating him and he explodes into goo, but you don't know if he'll stay dead, because he shot his head in front of you before and still recovered. Mom seems more fragile but she turns into a giant bug and her area is full of big flies/mosquitos, bug swams and other such nasty things. The old lady meanwhile keeps showing up at weird places around the houses, smiling at you, seeming catatonic and following you with her eyes but not moving more than that and being all creepy. You sadly cannot shoot her, the game prevents that if you aim in her direction because you know she'll try to murder you at some point....
Soon enough, apart from the family and the bugs, you run into "Molded", which seems to be converted almost-dead people, that have been covered in mold until the mold controls them and creates claws and giant mouth with teeth. They're quite disgusting and scary, especially because they're black and tend to show up on dark places, plus they look like some of the molded background walls. As you progress, you find out that Mia arrived to their house from some crashed boat found in the swamp with "Eveline", a little girl, and Eveline gave them a gift. Seems clear Eveline is somehow responsible for making them almost immortal and for creating and controlling molded. After the first house and before the second, you find the trailer where Zoe lives, apart from all the madness. She's not there but she talks with you on the phone and mentions a serum that can cure Mia and her from Eveline's influence.
After defeating Mom, you find Eveline's room, where you can see that she's some disturbed little girl, and you find some disgusting weird arm, an ingredient of the serum together with a head. You hear Eveline for the first time, although you don't quite see her. She seems mad at you but wants you to be the new dad of the family or something, together with Mia, so you can turn into her parents. As you escape the molded she sends your way, you go back to the trailer to discover Lucas has kidnapped Mia and Zoe, and has the head. Lucas is quite the psycho, and seems he was disturbed long before Eveline arrived with Mia, his house is full of traps, in "Saw" style. After playign his little games and not being able to kill you, he escapes and you manage to get the head and liberate the girls. Zoe prepares two doses only of the serum. Jack appears again as some weird giant monster and you're forced to use one of the doses to "heal" him and kill him for real in the process.
After this you only have one dose, and you're forced to choose between Mia and Zoe. This is quite interesting because it's been a while since RE games had the courage to pull multiple endings, and I approve of it. However, it was badly implemented: saving Zoe gives you a bad ending, the game progression makes no sense and then her and Mia get killed, while saving Mia gets you the best ending, is internally consistent and saves both of them in the end. Saving Zoe seemed like the "morally" right choice, plus Mia has been clearly lying to you about some stuff, apart from being possessed, and Zoe has been really helpful and nice to you by contrast, but the game punishes you harshly for selecting Zoe, and I think there's room for improvement here, they could make the final sections more different based on your choice or something. Anyway, let's pretend we save Mia, Zoe gets mad at you but says she didn't know what to expect, and you say not to lose hope, that you'll send help and rescue her too.
You leave with Mia but find the ship that had the accident, a huge tanker that is just sitting there, and at that point "Eveline" attacks you, a giant-molded tentacle. At this point you change perspective and play as Mia, where she sees Eveline taking Ethan. You explore the big ship as her, at first with no weapons which creates a lot of tension when you do find some molded crawling around, and while having hallucinations where Eveline shows up, really a little girl that seems quite psychotic. You seem to start remembering things, and Eveline shows you a tape that shows what happened. This is the moment you quite see that "tapes" in this game seem more like an illusion, a mechanism where I guess Eveline transfers knowledge to you mentally, because there's no way Mia was recording what happened on the boat in first person and then she transferred this into a VHS tape inside the boat. Which makes sense, since no one would use tapes and CRT TVs in this current time.
In the tape it's clear Mia worked with some Umbrella-like bad organization that was developing bioweapons, and they created Eveline, a girl that produces fungus spores that can infest and control people, give them powers but also turn them into monsters. The girl itself then has control and communicates with the infected people and creates illusions in their minds, which is why Mia sees her and gets possessed. Mia and another guy acted as her parents for transport, but she reveled and escaped, while keeping Mia as a mom figure. After reviewing the tape in which she infected all the people in the ship and made it crash against the swamp, she asks you if you'll be her Mommy, and when you reject her openly she gets mad and dissappears. In this section you search for Ethan in the boat, replaying a lot of things you've seen already in the tape, which makes it a bit repetitive. The only enemies in the area are molded and they're scary but less interesting that the family, so this was the more cumbersome part of the game, although still interesting. You rescue Ethan but Eveline possesses you, and you kick Ethan out of the ship before she makes you kill him.
Now back as Ethan, you escape the ship and reach an old salt mine. You go inside the mine, and found out Lucas was cured from Eveline's control by the company that made her in exchange for reports, and he's just bad, he's not really possessed, although he is regenerating. Eveline unleashes a lot of molded on you while signing a children's song, being all creepy, and after you survive the attack you find yourself back at the guest house. You also make a special venom from her cells, that Mia gave you, that is the only thing that can apparently kill her. In the guests house you confront Eveline, who is plaguing you with hallucinations of the attack Mia did to you in there, but now you see she was controlling her and guiding Mia's actions. As you advance towards her as she unleashes psychic waves against you, you inject her with the venom, which disperses the hallucinations: Eveline was the old lady that you kept finding, that you assumed was a grandmother of the family. Leaving the lab made her get old super-fast. As she complains no one liked her, she dissolves.....just to come back a second later as a huge tentacle mold monster with her face in the middle. You fight her one last time, until a passing helicopter drops a special gun against bio-weapons, that you use to freeze and finally kill her. The helicopter lands, and Chris Redfield, this time with human proportions and being a lot nicer, rescues you and shows you Mia is in the helicopter (if you choose her instead of Zoe). And the game ends.
So, there's a few loose threads: What happens with Lucas? And What happens with Zoe? These are solved in expansions that I will comment quickly. The first expansion is free, you play as Chris Redfield, working for Umbrella. Yes, Umbrella turned its head around and decided they had done horrible things and now they have started working to fix what they have been doing. And you fight Lucas and his traps, in the Salt mine, now saturated with spores and quite claustrophobic, I have to say, very good atmopshere, you want to get out of there as you play. You again lose a lot of soldiers from your squad (that's starting to becoming ironic, Chris loses people left and right) in Saw-like traps (the movie, I mean), but you manage to hunt down Lucas and kill him The second expansion I had to buy, you play as Zoe's uncle, a big strong guy that decides he can punch molded until their heads explode (yep, this one is a bit ridiculous). You find Zoe infected but are told there's a cure, and you punch your way around enemies till you manage to save her with the help of Chirs. Chris tells her Ethan sent him, and Zoe is happy that Ethan fulfilled his word.
And thats RE7, at least what I played and found interesting. I will comment a couple of extra things: First, the fact that Ethan has glued his hand back and also sees Eveline as a girl that appears and dissappears, and is affected by her powers may mean he's actually infected but not yet controlled. That would make a lot of sense and would explain how can you survive all the crap that you do, or how come you see tapes with what happened in the past: All those are Eveline making you see things or somethign like this. However, a bit like the indoctrination theory in ME3, this is not explored, at least in this game, which is a bit of a shame.
Second, that I loved this game a lot. I found the plot quite dark but interesting, and that it was the right decision to reduce scope so much and focus on a little story here in a small place with a few houses. That's how you do horror well. Horror that is at planetary scale is not really horror, is usually just action. Great horror needs to be minimalist, and here it was done perfectly. I liked this so much I don't mind playing it again and sometimes I have replayed some section or watched some area again, and it's still interesting and compelling.
Apparently, RE8 will come out soon. The game is set in some village, and there's apparently werewolfs and vampires ans who knows what else. This doesn't fill me with excitement, because reminds me too much of RE4. However after an RE7 that was this solid and good, I'm definitely curious...