As I mentioned, let's start talking about Resident Evil, the first game of the saga.
I had this game when I was a teenager, for the original PlayStation, but I never played it long enough to finish it, I always got stuck at some point or died and had to redo a lot and abandoned it. The best run I had was when I played till the second snake combat.This game was one of the first popular survival horror games, and I remember seeing it with my cousins or talking about it with classmates, and it had lots of important new concepts. Maybe there's other games that also did the same, but this one for sure was the one that popularized them.
I played a remastered version, so it's the same game but with better graphics, and it seems some reshuffled puzzles, sometimes.
The game starts after a very cheesy live-action video of some soldiers/police being hunted as they try to arrive to the house by strange monsters, which seem to be basically dogs. You can play as Chris Redfield or Jill Valentine, and depending on your choice you'll find different allies and the plot will vary slightly. Chris playthrough is harder plus I always like to play as the women in games, so of course I chose Jill. Jill starts with a gun and has more inventory space, which is important.
The game starts in the house you arrived, which apparently is owned by Umbrella Corporation. As you navigate the place, you find your first zombie, followed by more zombies and other monsters, and you discover that they're this evil organization that creates bioweapons in the form of viruses and the associated monsters.
You spend a lot of time in the initial house before moving to other areas, and the creepy music, changing camera angles and insane puzzles give it a very nice atmosphere. The voice-acting is quite exaggerated, but considering there's not much cutscenes, it's fine. You keep finding journals of Umbrella employees, some of them quite sadistic, others just workers that got slowly infected and turned into zombies. Plenty of them talk about the weird house that requires emblems to open doors and other such things. During the game you also find occasionally other members of your group, although most of the time they're dead or dying. As you progress you discover that you may have a mole in your team, and that not all is as it seems...since in the end is your own boss, Albert Wesker, one of the bad guys that secretly works for umbrella. He keeps appearing in the series, and keeps being an annoying antagonist, although in this first one you discover this just at the end, when he's apparently killed by the final boss, a humanoid monster with a big claw that you end up killing with a special grenade launcher after surviving some minutes of combat with it.
The gameplay is the original one: You point to raise your weapon, and then you can rotate the character, point higher or lower, and shoot. You run around with a fixed camera showing you the room you're in, and sometimes the camera changes and then you may not know anymore which direction you're moving, which is kind of funny. Also sometimes the angle makes you not see that there's a zombie coming your way, so you also need to pay attention to the sounds around you, since different monsters have different sounds.
The puzzles are not very hard, you just need to apply some logic, although some of them may take a bit longer than others. There's not a lot of variety in enemies, although soon enough zombies give way to faster and deadlier foes. Once you leave the house the areas manage to still be creepy, with special mention to the section where you meet some type of zombie prototype that is immortal. Related to that, there's an occasional boss fight, although they're not very hard in general but feel more like draining you of resources. The difficulty of the game is based on scarcity, and killing every monster you encounter, while making it easier for you to move, can make you run out of ammo or health items.
The inventory system where important quest items, weapons and ammo all share the same limited space is a bit of an annoyance, I have to say. Usually it causes you to either go unprepared sometimes or having to backtrack to grab an item, leave in the the storage, go back to grab another one and so on. This extends the game unnecessarily, but well, it's more realistic than carrying everything with you, that's true. This reminds me that the health system deserves a special mention: You use "herbs", the green one heals you, the blue one cures poison and the red one increases the green one potency (1 red + 1 green is the same as 3 greens). How do you use the herbs is never addressed, but when you combine them they look suspiciously...joint-like. You do have also healing sprays though, to heal fully.
The original graphics were quite primitive, although groundbreaking for their time. This remastered version has improved models, but still feels similar in how some elements of the background that you can interact with are clearly more visible because they're a 3d model and not a more realistically painted wall fixture. However the whole thing feels just charming and not bad.
The game has a few different endings based on your actions in key moments of the plot. While not very different exactly, I always think more games should have this philosophy, since it makes it more interesting to replay it and try to see what did you miss last time, with the best ones doing it in a way that you get the whole story after finding all the endings. This first resident evil doesn't quite achieve this, but it sure adds an extra layer of wanting to do all the correct steps to get the best one. While i've never played with Chris, the game is almost the same, changing only the companions you find along the way. I also have to say that Jill, even if the protagonist, gets some annoying damsel-in-distress moments where this other big guy has to come and save you, something that feels totally unnecessary.
Overall it's a great first game, a bit long I have to say, that starts in a great creepy tone while putting strong bases for the next ones.