Friday, 22 January 2021

The original: Resident Evil

As I mentioned, let's start talking about Resident Evil, the first game of the saga. 

 

I had this game when I was a teenager, for the original PlayStation, but I never played it long enough to finish it, I always got stuck at some point or died and had to redo a lot and abandoned it. The best run I had was when I played till the second snake combat.This game was one of the first popular survival horror games, and I remember seeing it with my cousins or talking about it with classmates, and it had lots of important new concepts. Maybe there's other games that also did the same, but this one for sure was the one that popularized them. 

 I played a remastered version, so it's the same game but with better graphics, and it seems some reshuffled puzzles, sometimes.

 The game starts after a very cheesy live-action video of some soldiers/police being hunted as they try to arrive to the house by strange monsters, which seem to be basically dogs. You can play as Chris Redfield or Jill Valentine, and depending on your choice you'll find different allies and the plot will vary slightly. Chris playthrough is harder plus I always like to play as the women in games, so of course I chose Jill. Jill starts with a gun and has more inventory space, which is important. 

The game starts in the house you arrived, which apparently is owned by Umbrella Corporation. As you navigate the place, you find your first zombie, followed by more zombies and other monsters, and you discover that they're this evil organization that creates bioweapons in the form of viruses and the associated monsters. 

You spend a lot of time in the initial house before moving to other areas, and the creepy music, changing camera angles and insane puzzles give it a very nice atmosphere. The voice-acting is quite exaggerated, but considering there's not much cutscenes, it's fine. You keep finding journals of Umbrella employees, some of them quite sadistic, others just workers that got slowly infected and turned into zombies. Plenty of them talk about the weird house that requires emblems to open doors and other such things. During the game you also find occasionally other members of your group, although most of the time they're dead or dying. As you progress you discover that you may have a mole in your team, and that not all is as it seems...since in the end is your own boss, Albert Wesker, one of the bad guys that secretly works for umbrella. He keeps appearing in the series, and keeps being an annoying antagonist, although in this first one you discover this just at the end, when he's apparently killed by the final boss, a humanoid monster with a big claw that you end up killing with a special grenade launcher after surviving some minutes of combat with it.

The gameplay is the original one: You point to raise your weapon, and then you can rotate the character, point higher or lower, and shoot. You run around with a fixed camera showing you the room you're in, and sometimes the camera changes and then you may not know anymore which direction you're moving, which is kind of funny. Also sometimes the angle makes you not see that there's a zombie coming your way, so you also need to pay attention to the sounds around you, since different monsters have different sounds. 

The puzzles are not very hard, you just need to apply some logic, although some of them may take a bit longer than others. There's not a lot of variety in enemies, although soon enough zombies give way to faster and deadlier foes. Once you leave the house the areas manage to still be creepy, with special mention to the section where you meet some type of zombie prototype that is immortal. Related to that, there's an occasional boss fight, although they're not very hard in general but feel more like draining you of resources. The difficulty of the game is based on scarcity, and killing every monster you encounter, while making it easier for you to move, can make you run out of ammo or health items. 

The inventory system where important quest items, weapons and ammo all share the same limited space is a bit of an annoyance, I have to say. Usually it causes you to either go unprepared sometimes or having to backtrack to grab an item, leave in the the storage, go back to grab another one and so on. This extends the game unnecessarily, but well, it's more realistic than carrying everything with you, that's true. This reminds me that the health system deserves a special mention: You use "herbs", the green one heals you, the blue one cures poison and the red one increases the green one potency (1 red + 1 green is the same as 3 greens). How do you use the herbs is never addressed, but when you combine them they look suspiciously...joint-like. You do have also healing sprays though, to heal fully.

The original graphics were quite primitive, although groundbreaking for their time. This remastered version has improved models, but still feels similar in how some elements of the background that you can interact with are clearly more visible because they're a 3d model and not a more realistically painted wall fixture. However the whole thing feels just charming and not bad. 

 The game has a few different endings based on your actions in key moments of the plot. While not very different exactly, I always think more games should have this philosophy, since it makes it more interesting to replay it and try to see what did you miss last time, with the best ones doing it in a way that you get the whole story after finding all the endings. This first resident evil doesn't quite achieve this, but it sure adds an extra layer of wanting to do all the correct steps to get the best one. While i've never played with Chris, the game is almost the same, changing only the companions you find along the way. I also have to say that Jill, even if the protagonist, gets some annoying damsel-in-distress moments where this other big guy has to come and save you, something that feels totally unnecessary.

Overall it's a great first game, a bit long I have to say, that starts in a great creepy tone while putting strong bases for the next ones.

Saturday, 16 January 2021

Latest Confinement Games

This past year I've strongly reconnected with my gaming side, since there was not much else to do sometimes.  I'd like to comment on a few of these games that I've played or I'm still playing.

 

 First, there are the Resident Evil saga. With plenty of time and seeing as we were in lock-down, I decided to get myself most of the resident evil saga games, from 1 to 7. There are other spin-offs, of course, but some of them I never really finished or played properly. Others were just re-maked recently, and seemed like a good idea to replay all of them. They have faults, but it's one of the first horror games I played and it's still fun to revisit and check it. For them though, I've decided I'll write a post for each one, and here I'm just mentioning them for the moment. I will just say that it took a while to get through all of them...

Then, Control. I've talked about Control before and it's still awesome, but recently there was some new DLC. I've done the first part and it was as good as the rest, introducing some new mechanics and being overall really good. Now I've heard that the second part of that DLC includes a section that ties with Alan Wake, and I'm very curious to play this soon, as Alan Wake had lot of potential but it was at the end that this potential shined, to then be left hanging and unfinished, with the protagonist still stuck in a nightmare dimension of some type. I don't know what will happpen in the DLC, but I'll be happy to try it soon and see if there's some closure finally.

 A game that I also talked before about but that I left unfinished was Alien Iolation. This game was very very scary, as mentioned, and playing it required a special state of mind. However during this period I finally played it for longer periods and more seriously. Once I got into track, I have to say that it's still scary, but also a bit frustrating and a bit too long in the end. There were sections that felt a bit repetitive, and also there's a limit to "and then things got worse" can happen without being tired about not catching a break ever. Nevertheless the game is still pretty good, and I consider it as a horror masterpiece for sure. I was very glad to finish it I have to say....

For a while now I've heard good things about the Doom remake that was published some years ago. This year Doom Eternal was also published, a continuation of the other one, so I decided to give the first one a try. Doom would correspond, by number, to Doom 4. I've played 1st and 2nd, of course, and they're classics. I didn't play the 3rd one because at the time I didn't feel like playing as much, and what I've heard is that it tried to be more like survival horror, something that Doom should not be. Well, I have to say that this new Doom recuperates very well the spirit of the first ones. It's brutal, it's fast, and it's a lot of fun. Playing it feels like dancing, you don't stand in one place for a second and you transition from enemy to enemy, from gun to gun, in a complicated pattern of jumping/shooting/evading/crushing that feels organic and challenging. It's not an easy game, but it feels rewarding. 

I've started Doom Eternal recently, and it looks amazing and more open, with lots of things to explore, but also the difficulty seems ramped up even more and I'm struggling a bit with that. I didn't get stuck that fast with the previous Doom. I believe this is not ideal in any game, but well, we'll see. It does have even more mobility and tools, so I'd say it's a more complex type of dance. Also, plot-wise it lacks a bit of connection between the two games. I don't know if there were expansions or something that I missed, but original Doom and original Doom Eternal should be enough to understand what has happened in a linear way, and currently they're not, which detracts a bit. Still feels like a good game though.

As part of promoting their new game shop, Epic games have been giving awesome free games, and one of them has been Civilization VI. I didn't play any other Civ games, although I've heard a lot of good things about them, so I gave it a try. I have to say it's quite addictive, quite complicated and well, overall awesome. I understand a lot better now what other people have been saying about them. It's a complex strategy game with different paths to victory (science, military, religion, culture...I feel I'm missing another one. But you get my point), although some seem easier than others. It has a crazy amount of options and combinations, and it's turn based and rather long, I'd say. But well, I've played a couple of games against computer and yeah, definitely recommending it if you like strategy and civilization-building. Reminds me in a good way of the table game 7 Wonders.

For Christmas, in my new place we got some credit to buy in amazon as part of a Christmas basket. I took the chance to get some of the games I comment here, plus I also got Tony Hawk Pro Skater 1+2, a remake of the skateboarding games. I played 2 and 3 when I was a teenager and I really loved them, 2 more than 3 I have to say but 3 was still rather good. I know that after 3 it got all weird, but the original idea was simple, amazing and good. You just have different scenarios with goals, and 2 minutes to do them. This version has much better graphics, although I remember the scenarios as if they were the same, because of how immersive the original was. You have a selection of skaters to use, you can max up their stats, and in the end you get a video of the real-life skater doing cool stuff. The things you do inside the game are quite unrealistic, but it's still really enjoyable to do different tricks, combine combos and mess around. One thing that helps a lot is that the soundtrack of the games was quite amazing, and it motivated you into doing tricks. It's a game where you keep learning how to do increasingly more complex goals, and while simple it's strangely compelling. I've finished all the main goals already of all the stages, but there's still plenty of secret goals, and skater videos to unlock, and it feels relaxing and fun to play it.

Finally, I'd like to talk about Hades. Hades is a rogue-like slash-them-up game, similar to Bastion. It has an isometric perspective, you control the son of Hades, Zagreus, trying to escape the greek Underworld, armed with a sword or some other special weapon, and you find random rooms with random monsters. When you die, which is normal, you appear again in the underworld where you can interact with the people there before trying to escape again. Every time you may recollect certain items and experience that may make your life easier, unlock new weapons and in general get better, so next time you get further. What's more, that's a bit of a spoiler but even when you finish the escape successfully, you end up dying again and having to repeat the whole thing, around 10 times to reach a point where the main plot is "complete", while leaving subplots and branches to investigate. That may seem tedious but it's not. It has amazing art, great voice acting, the gameplay is intuitive and fast and never boring, and every time a number of gods give you special boons to help you and the different combinations are quite interesting and change things quite a lot. The plot is developed between escape attempts, and characters are rich and interesting. This game is an independent game that has received quite a lot of praise, and it's very well deserved. Also, the developers of this game have folowed rather ethical practices, so I'm more than happy to support such things. I really recommend it.

 

That's all for the moment, I'll try to write posts for the Resident Evil games soon :)

Thursday, 7 January 2021

Declaration of War

 We're at war and we don't know it. 


 For a long while now we've been at war. And it's a world war. And we're losing it. It's a war with casualties from mostly one side only, but it's a very civic war. In this war, most of the time, it's not like someone will come to us and shoot us, oh no. That's not polite. In this war we lose little by little, our lives and our time. Although in some areas you do get shot, where the fight is in its worse shape. It's an asymetrical war, both sides are rather different in numbers and power. But it's a war nonetheless. 

This war has been raging for all our history. Sometimes there's calm periods and truces. Sometimes there's small victories. But lately it's going worse for us, after a period where it seemed we could achieve some level of victory, or at least a reasonable truce. 

 We've had recent battles in plenty of places. In Brazil, we lost to ignorance and stupidity, and because of its current culture it may take some time before any victories can be achieved. In Chile there was a recent stand off that gives us hope after a long period of darkness, but it needs to be developed and to grow into a victory, and it may not be one just yet. In Bolivia we won after almost losing an important battle. Hong Kong seems lost, the battle continues but the enemy is too brutal in there. In USA we were defeated so long ago nobody remembers our side, but lately there's been some movements towards a change, although it's still in its infancy, and the latest results are not really a victory. Poland was never in our side but maybe after the latest abuse some reaction will be triggered. I'm not informed enough to talk about countries in Africa but it seems there's been an ongoing change in there too, little by little, in some of them small victories for us. Turkey has been conquered after a period of hope, and we need to recover it but won't be easy. Russia had some chances but the opportunity was not taken. Most religious-based countries mark a huge defeat for us.

Spain was lost since 1939, and is still lost to this day. Catalunya has a chance to be a small win, but Spain will fight us to the death. 

One side is always the same: Fascism, dictatorships, unchecked corruption, economic power, religious power. The other is just the average person. 

The war is simple: Average people want to have nice lives. Lives where you do work, but you also have free time, health, friends, and where you can work with what you like. Lives where you can allow yourself presents, for you and your friends and family. Where you can have vacations and visit places. Where you can have moments of rest and calmness. Where you can believe whatever you want and no one imposes their views on you. Where you can retire and you don't need to die right away. Where people help each other. and where we can collectively decide things for ourselves. Then we have internal struggles about how to achieve these objectives, but that's the idea.

The other side wants to have these things only for a few of themselves, the chosen ones, and everyone else should suffer and die slowly to provide these things to them, It's a simple as that.

 Maybe this seems simplistic or evident. But what I want to remark, is that this is WAR. When people get kicked out of their houses, people DIE. When factories are closed down, people DIE. When hospitals are privatized and medicine is not affordable, people DIE. Those are casualties. When some rich or powerful bastard takes a decision to withheld resources for the common people, this person is PERSONALLY RESPONSIBLE for the impoverishment, misery and death of these people. Same way I would be accused of not helping someone that was bleeding to death in my house if I ignored them and didn't call an ambulance nor did anything at all.

All this was to explain a few things regarding the current struggles:

 1-This war is all the same war. Catalan people wanting to vote and getting beaten by police is the same war as Hong Kong people wanting to decide for themselves and getting beaten by police. It's the same war as BLM in USA. Its the same war as medical professionals asking for more resources. It's the same war as workers asking for better conditions. It's the same war. So, support all of them and don't be blinded.

2-A lot of idiots are supporting the wrong side because in their little evil minds, they think they're part of the powerful side and that they will get better lives through it. The reality is that they will be squashed and discarded with all the rest, but since they will not be the first ones and the first ones are a group they don't like, they think this is good and later they'll be spared. 

3-Being neutral or equidistant, or "centrist" here means support to the powerful. As they say in Germany, a table with 1 Nazi and 9 people that let them be there is a table with 10 Nazis. And thinking the one doing the beating is the same as the one being beaten is morally abhorrent. 

4-Civility is not an option when it results in one side always winning because they're the only ones that can be nasty and violent and brutal while the other side is expected to put the other cheek and accept their fate and "be nice". Doing a "smart" economic operation that can force a building full of people to be kicked out to the streets should be responded with the same rage and pain that it has caused and the person responsible should suffer horrible consequences for it.

5-The current health crisis is making everything on hold, but we should not forget that we're at war, and you can see whose lives have been the most affected and who's reaping benefits from all this, and understand then who needs to be defeated. 

Any approach that doesn't take this into consideration, that doesn't understand this is a war, that doesn't understand that we're all going to suffer and die unless we turn the tide strongly to the other side will not succeed. To go back to USA, the current election results will not achieve anything at all, things will just get worse a bit more slowly in there, the important defeat there was in the democratic primaries and after that one the end result would be bad or horrible, but never good.

The "agree to disagree" and moderation is for cake, not for the worth of human lives. And Nazi Germany was not defeated with hugs and good intentions.